We are a small up-and-coming indie game developer studio formed by students of the Polytechnic University of Leiria.
Hello guys.
We have already published our trailer on Youtube.
Go check it out and leave your like and opinion.
Also try our game on itch.io.
We hope you like it :D
Itch.io account – Mystic Grove Studios – Mysticgrovestudios.itch.io
YouTube account – Mystic Grove Studios – Youtube.com
Hello guys, today we are showing you how the main character in our game will be finished.
The color studies shown below is with the character and the one chosen is the one with the pink eyes and the red cloak.
We are already in the final stage of our game so in the meantime we will also show you how it looks like.
Hope you like it :)
Hello guys.
Today we show you here the logo that we will be the final one for our game.
Of course, there could always be other changes that suggest they would look better or even in the colors, but the base will be this.
Any thoughts you have, let us know :)
Hello guys,
Today we want to show you the WIP of our logo.
Our game is called crystal path, that's why using characteristics present on our game, like grass and crystals, we chose this type of logo designs.
The colors are yet to be decided, but as soon as we have them we'll make sure to show them!
Hope you guys like it!
Hello, guys,
Today we want to show something different.
With some adjustments our programmer changed the prototype of our User interface.
For those who didnt get to enjoy our game, don't worry the time it's almost here!
Do have in mind that the art is not yet implemented while we are having a bit of fun testing how the game would feel and function when it's on your hands.
We are looking forward for your feedback!
Hello, guys.
Today we come to show you the art style we have in our game: Cartoon hardshading.
Here you can see how the mountains will look like, the crystals to collect and the poisonous plant.
We hope you like it :)
Hi, Cátia's here :)
Today I'm going to show you how we think the level design of our game will look.
Each screen will be more or less as we have the initial one there, and the camera will follow the movement of the character.
We will have collectibles in the game which will be crystals and plants that will spray a kind of poison at the player. There will also be hidden passages in the mountains.
Keeping in mind that no sprite used here is created by us. They are just inspirations to show how it would look like.
Hope you like it :)
Hi guys.
Today we came to give you some updates about our game that we have been discussing and, unfortunately the art and the prototype we were going to show you today are not finished yet. But don't worry, you will see them as soon as possible.
We decided that our attack game will only have one fireball but it will have several features. We have also decided that we will have collectibles in the level to make it more interesting. These collectibles can be seen at the end of the level.
What do you think these collectibles will be?🤔
In this mockup we realize that our level will be based on a forest, where the player will have 2 powers, fire and the second power will be still to be defined (even though we have ice still represented in the image, we also thought about the lightning option).
We will have only one life and timing for the power so it won't be possible to shoot several times in a row.
Hello, we are here today to tell you some more details about our game.
Theme: The game theme is focus on fantasy and magic. The main character is a magician who must navigate through a dangerous and mysterious world to be able to rebuild the barrier of his kingdom.. The game may feature elements such as spellcasting, magical creatures and enchanted environments that require the player to use their magical abilities to progress.
Hardware Platform: Windows
Target Audience: Teenagers (18y - 22y)
Art Style: Cartoon
Camera: SideScroller with Horizontal movement
Genre: SideScroller platformer game
Structure: Linear progression of levels
The player may need to defeat enemies to progress through certain levels.
Input: Mouse clicks and W, A, S, D Keys.
It will be a game with all of the above features