This member has provided no bio about themself...
As an RPG, time progresses along with the battle. Certain units have special abilities during certain times of the day. For example, an animated skeleton may return to life (at the cost of resources) if killed at night, while a holy warrior may become more powerful during the day.
When a card enters the battle grid, it is given characteristics similar to that of an a rpg - level, current and maximum hit points, agility, armor, range, etc. Every card in the game has its own special abilities that are consistent with the overall theme of the card. These abilities can give you more options during the card's turn, allow something special to happen when it appears, dies, or takes damage, and more. Some very powerful abilities drain your own personal resource pool.
A card's position on the grid matters as well.
The single player campaign puts the player straight into the action. New mechanics are added as the plot progresses. Once all mechanics are taught, the campaign shows popular styles of play. From there the player can fight AI opponents or join the tournaments in the multiplayer area.
You start the game with five soul cards (shown on the left).
Each Soul Card has its own life points and special abilities. Cards that have more powerful abilities have less life points. Cards with a lot of life points may even come with flaws.
You choose your soul cards as you construct your deck. This allows you to control the pace of the game. For example, you can choose more life to give you time to construct a powerful army, or less life and more abilities to rush your opponent.
Full access to your entire deck - the game focuses on resource management and cunning. If your character has a high enough level in the spheres of influence to cast a card, as well as enough SP, the card can be cast. Only one card may be cast a turn.
When a unit dies, its resources return to you
HTML5 - All screenshots in this group taken using Google Chrome