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Hey, hey, hey, it's us My Next Games again, because it's time to tell you what we've managed to do recently and to introduce some of the things we're...
And it's only a beginning. In this article I'll tell you who am I and how I became a part of My Next Games.
Today we'll introduce you to the main villain of our game "Hank: Drowning On Dry Land". Meet the Unraveler!
Hey, everybody! Kuba from My Next Games here. It took me longer than I anticipated but I finally got our new game out into the world! It’s called Tales...
Although working on an ambitious time traveling game like Hank is fulfilling, it is also very exhausting...
The Summer Steam Next Fest is here and Hank: Drowning on Dry Land will be included! It might sound stupid but I don’t know the genre of the game I’m...
We've been buzzing with excitement as we recently received the fantastic opportunity to showcase our game at the Indie Showcase during this year's Digital...
Today I thought I'd introduce you to the hero of our games. Everybody, here's our time traveling alcoholic vigilante - Hank.
Our free 'micro' adventure game about a vigilante with time powers trying not to get shot in the head is now available on Steam. Here's the story behind...
Here we are. Let’s make it official :) We’re working on a new game - Hank: Drowning on dry Land. It's going to be about a vigilante named Hank who...
I’ve noticed Soulblight active player community has grow a bit recently. Because of that I’ve decided to reactivate our Soulblight Challenge Initiative...
Kuba from My Next Games here. Yes you guessed - It’s November and it’s my another update summary :) Here’s what we’ve been up to this past month.
Soulblight will go live on Nintendow Swtich on October 4th.
Just uploaded Soulblight demo to Indie DB! :D Besides that it was a very busy summer...
It all started very suddenly when we've been contacted by people from Foundation Indie Games Poland. They've asked us if we would be interested in becoming...
It’s been another month of weekly updates and improvements to Soulblight for us. As we make our game systematically bigger and better we thought it...
Although Soulblight is already released on Steam we’ve decided we want to continue improving it. This is what we've added to the game in the month since...
So we're finaly here - Just a moment ago Soulblight when live on Steam. :) It is's a very personal project for us. For this special day I asked our story...
It was four long years but we're finally here. Soulblight will go live on Steam on March 15th! Also we have a brand new story trailer for you :)
What we’ve been up to this month. Well... we were mainly focusing on conducting the beta tests for Soulblight. Here's how it went...
Beta test sign ups announcement and summary of our progress since Christmas.
With the festive season on the horizon we’ve been working very intensely for a last couple of weeks. As you know - we’ve been founded on the kickstarter...
If you’d like to chat with us and check out how the game plays right now join us on twitch this Saturday at 23:00 CET
Top-down perspective has multiple advantages. There are reasons why this perspective isn’t a popular choice among the developers though. Here's how...
After an update on combat it’s time for the one about sneaking
It's time for our first Kickstarter update. Today I would like to talk in more detail about combat in our game.
Soulblight is a dark, top-down roguelike luring you to cross the thin line between good and evil. Now Soulblight is Live on Kickstarter
Since then we’ve been working very hard and this time I’ve decided not to mention anything about it until we were 100% satisfied with our pitch. And...
PAX West is over and I’m finally back home. It was one hell of an adventure so after sleeping it off it’s time to write a recap of the event :)
After over a month of intense work on our Kickstarter campaign last night we finally finished. We sat down to look through all the materials we've prepared...
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