• Register

I am an ambassador of peace, and a minister of war. I am Jin JiƩ and Solomon at the same time.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS M1A1 Abrams ultra high detail [WIP] (view original)
M1A1 Abrams ultra high detail [WIP]
embed
share
view next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Muntaqim_313 Author
Muntaqim_313 - - 680 comments

By the way, this is just a half-as test of displacement mapping on an old 32 bit system. I'll get a new system soon, and kick DICE's rear end all the way back to Karkand. Hear that DICE?

Reply Good karma+1 vote
ChadaFACE
ChadaFACE - - 3,284 comments

Don't do that.Use Normal Maps instead.
Displacement mapping is for terrain only

Reply Good karma Bad karma+1 vote
Muntaqim_313 Author
Muntaqim_313 - - 680 comments

Why not? Bump maps are only factored into the lighting effects, but displacement maps also modify the model. If you change the camera angle, bump maps wouldn't look realistic at all.

In BF4, DICE had used bump maps for bricks on a wall in the second campaign level. It looked 3d, until you got up close, and it was just a flat wall.

Reply Good karma+1 vote
ChadaFACE
ChadaFACE - - 3,284 comments

they used normal maps for EVERYTHING.
Games post 2006 use normal maps on EVERYTHING.

Player models were sculpted in zbrush, and then baked.
Vehicles were made in high poly in either maya or max (most likely maya) and then baked.*
thats what DICE had probably done and that's what everyone does.

Heavily recommend you learn high poly, hard surface modeling in max first if you intend to make an asset like a tank for cryengine.


Reply Good karma Bad karma+1 vote
Muntaqim_313 Author
Muntaqim_313 - - 680 comments

Are you talking performance-wise?

Reply Good karma+1 vote
Muntaqim_313 Author
Muntaqim_313 - - 680 comments

I am aware of that. They use heightmaps for terrain. But that is different from displacement maps, is it not?

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

What you see here took me about 15-30 minutes. How can that be? Because I've come across something that can dramatically speed up the modeling process. It is called "displacement mapping".

So this is how DICE have been developing their models. If this helps you in any way, do me a favor and track my page, or at least send me a friendship request.

NOTE: No textures have been used in this mesh. It is purely vertices and polygons. Basically a flat plane with a displacement map applied to it.