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mtylerjr
mtylerjr - - 1 comments @ Creating Geometry

I have to agree.. I am devastated at how bad this documentation is.

All I want is to see how to manually create an object programatically, with vertices, faces, normals, etc. This example starts to describe creating a cube manually, then gets 100% crytpic and unhelpful with things like "Getting the Cube
And later in Model class we can just create a static method and get as many cubes we want, only using your new primitive with ModelRenderer component."

There is no context, no information about what that means. What model class? What modelrenderer component?

It just leaves the reader to flounder around, trying to add various classes, trying to put the code into a class somewhere where it even compiles...

The closes I could come was to create my own class derived from Model, and stick the code in, but even then, it will not compile ("InternalModel is read only")

Whats worse is that there is no link to a complete compilable project with this code in it, to have a prayer of getting something to compile.

And to add insult to injury, there is a different example linked on the bottom that doesnt even attempt to create a 3d object, but instead focuses on custom coloring?

And so, I look at the actual waveengin documentation on models and meshes, and I get unhelpful descriptions like Model (name, modelpath)... name = "the name" and modelpath = "the modelpath"??

That's worse than useless!

There is absolutely no way to get any of the REQUIRED and NECESSARY information. NONE of the samples construct even a single, basic 3D custom (non primitive) object.

Ugh. So frustating. At LEAST post a link to the project you are showing excerpts from... a project that compiles... not some other mostly unrelated project.

The engine could be so awesome... but the documentation is utterly worse than useless.. it is almost as if it is designed to NOT be helpful.

Good karma+1 vote