So, is there any reason as to why the mod is so single-threaded?? I´m getting insanely low GPU utilization even with multi-core rendering enabled, and when i chose to display the load of all cores of my CPU, out of the 12 threads, only 1 was loaded at +90%, the rest was well below 30% load. I have a screenshot of this exact thing, but idk how or where to post it
Also, where are the sharp, stencil-like shadows that were present during Division 1.2?? Starting from the full Division 2 release they are gone and environments that had those shadows look flatter, is that a bug or were they disabled on purpose??
The mod itself, the atmosphere, gameplay and level design is beautiful, but my god the performance is terrible because of that single-core load problem, and the removal of those shadows i talk about also affect the visual design those areas had
MRPIRATEFOX
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