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Comment History
motherLore
motherLore - - 14 comments @ Five Dynasties & Ten Kingdoms

It'd be nice to see what changes were implemented every new version.

Good karma+2 votes
motherLore
motherLore - - 14 comments @ Five Dynasties & Ten Kingdoms

Will be following for future development.

Good karma+2 votes
motherLore
motherLore - - 14 comments @ Struggle for the Iliac Bay - PBOD patch

Browser says it detects a virus when downloading. I don't even have an antivirus installed.

Good karma+3 votes
motherLore
motherLore - - 14 comments @ Brigandine (updated)

I wonder how the riveting affect the brigandine structurally. Going by intuition alone, the "triangular" riveting for each band of plate seems to be a stronger attachment, though it could very much be the opposite situation in reality.

I think what I'm asking is why the two different styles of riveting in a brigandine?

Good karma+1 vote
motherLore
motherLore - - 14 comments @ HHY german basinet 3 preview

I wonder what the advantages of scale over mail, or the other way around, were. It comes as a genuine surprise how scale survived that long.

Good karma+1 vote
motherLore
motherLore - - 14 comments @ Gold Brocade

What I've always wondered is if the knights wore arm armor when wearing a cote above it. Would it impede the articulation of the armor?

Good karma+1 vote
motherLore
motherLore - - 14 comments @ English Knight 1400s

I wonder if there were some "convergent development" with the English and Italian armor styles.

Good karma+2 votes
motherLore
motherLore - - 14 comments @ "Oliphant" Kettlehat

snouted kettlehelm got me acting strange

Good karma+1 vote
motherLore
motherLore - - 14 comments @ Bascinet

Oh **** this is beautiful!

Good karma+1 vote
motherLore
motherLore - - 14 comments @ Plate Cuirass and Faulds

I've never liked this type of armor in real life, not because it's not functional it's just it looks "boring." But I'd be lying if I didn't say this is an amazing rendition of it. Almost makes me reconsider my opinion.

Good karma0 votes
motherLore
motherLore - - 14 comments @ Calradia 1417

I'm guessing that's when you've used the cheats, right?

Good karma+1 vote
motherLore
motherLore - - 14 comments @ SpartavsAthens Plataia

I have handled historical reproductions of classical era and medieval spears and pikes. They look alright. Also, spears, when lifted with one hand are indeed heavy. They are a long piece of wood after all.

Good karma+4 votes
motherLore
motherLore - - 14 comments @ Renaissance

Thank you very much for the reply, brother. Will try that. Best wishes for your Peloponessian War mod.

Good karma+1 vote
motherLore
motherLore - - 14 comments @ Renaissance

Brother, I've been enjoying the mod for for a long time now. I like how you've made a lot of things immersive af without being to overbearing. I could only say good things about this mod.

On a related note, (this is not a bad thing, mind you) I came across papalazarou's Combat Animations Enhancement (CAE) mod, which imho adds a bit more to the immmersion when it comes to combat animations. Especially so since the animations were based on historical, renaissance-era, fencing and combat manuals. That, except the polearm anims, which felt and looked more eastern in origin.

I know how to "insert" the CAE mod to other modules. However, since your mod has custom anims, I'm wary that it would break some stuff. I know that sitting anims will be replaced by T - P O S I N G npcs asserting their dominance over the player if I insert CAE to other mods that have custom anims.

Maybe you have an idea how to merge those two mods? You don't need to release a patch or anything, just asking you to share how (if you do know) to edit anims without ******* up.

Cheers!

Video, YT channel, and Nexus link, for reference:

Youtube.com

Nexusmods.com

Good karma+1 vote