It'd be nice to see what changes were implemented every new version.
It'd be nice to see what changes were implemented every new version.
Will be following for future development.
Browser says it detects a virus when downloading. I don't even have an antivirus installed.
I wonder how the riveting affect the brigandine structurally. Going by intuition alone, the "triangular" riveting for each band of plate seems to be a stronger attachment, though it could very much be the opposite situation in reality.
I think what I'm asking is why the two different styles of riveting in a brigandine?
I wonder what the advantages of scale over mail, or the other way around, were. It comes as a genuine surprise how scale survived that long.
What I've always wondered is if the knights wore arm armor when wearing a cote above it. Would it impede the articulation of the armor?
I wonder if there were some "convergent development" with the English and Italian armor styles.
snouted kettlehelm got me acting strange
I've never liked this type of armor in real life, not because it's not functional it's just it looks "boring." But I'd be lying if I didn't say this is an amazing rendition of it. Almost makes me reconsider my opinion.
I'm guessing that's when you've used the cheats, right?
I have handled historical reproductions of classical era and medieval spears and pikes. They look alright. Also, spears, when lifted with one hand are indeed heavy. They are a long piece of wood after all.
Thank you very much for the reply, brother. Will try that. Best wishes for your Peloponessian War mod.
Brother, I've been enjoying the mod for for a long time now. I like how you've made a lot of things immersive af without being to overbearing. I could only say good things about this mod.
On a related note, (this is not a bad thing, mind you) I came across papalazarou's Combat Animations Enhancement (CAE) mod, which imho adds a bit more to the immmersion when it comes to combat animations. Especially so since the animations were based on historical, renaissance-era, fencing and combat manuals. That, except the polearm anims, which felt and looked more eastern in origin.
I know how to "insert" the CAE mod to other modules. However, since your mod has custom anims, I'm wary that it would break some stuff. I know that sitting anims will be replaced by T - P O S I N G npcs asserting their dominance over the player if I insert CAE to other mods that have custom anims.
Maybe you have an idea how to merge those two mods? You don't need to release a patch or anything, just asking you to share how (if you do know) to edit anims without ******* up.
Cheers!
Video, YT channel, and Nexus link, for reference:
motherLore
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