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Hello, My name is Jam and I am a aspiring games developer, and like all aspiring developers, I try my hand at making a few games.
These are but a few of them that I have made and actually be able to some what compile

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So for those who have played my first game "Counting" and didn't think it was the greatest, well I understand and I am going to be frank, it was created in under a day and has much, much polish missing. This is because of two reasons:

1. That is what I set myself as a deadline as I wanted to get it done as quickly as possible and therefore lack some tricks that I should have really implemented such as going outside the screen. or the such

2. I am a programming, my specialist as it were is programming which means any art I try to create will very rigid and not very good looking. Which in turn makes my games look, to be frank, a bit of piddly poop but of course I am sure if I spend more than a day, I maybe could of made it look way, way nice.

But, Que Sera Sera, I will use what I have learnt and put it into my next name... Speaking of the which

My next game, title Petrole is one I though up while having a conversation about fracking which someone, can't full remember who they were but, it gave me an idea. Along with the fact that I was going on holiday, it gave me the perfect excuse to think up how to design it and strangely enough, something happened.

I am currently putting the finishing touches to the logic of the game and working on some of the art, more specifically the font as current some of the text is a little hard to see with the background I have chosen, which is a pain, cause I think it is a really nice looking one but in the grand scheme of things, that is my subjective opinion.

However, for those wondering, I am continuing use the MonoGame / XNA framework as to be frank, it is awesome. Of course as a programmer, I love it cause it allows me so much flexibility in terms of what I can make and while it may seem crazy, I feel as if it stripes away some of the complexity found in other game engines, since in Unity and Unreal, I have found in my experience that it is very complicated and you have to play by their rules, but with MonoGame you basically make those rules yourself. So you where in Unity you would have to use "OnCollisionEnter" with MonoGame you just need to ask if one square is in another and while it maybe very difficult to do animation or moving the camera as apparently it requires a Maths Degree in order for you to move the camera, I feel as if that will do you well in the longer as it means you know what all these mathematical things when it comes to working with another engine that one of the large developer have like Ubisoft or other such.

To be honest, I sound like a raving nutter, and that is what I though many developers who preached about MonoGame's power sound like before I jumped into the rabbit hole. But I do understand that MonoGame isn't for everyone, I wouldn't recommend that an artist starting using MonoGame, I would say that Gamemaker or Contruct 2 would fit them much better.

P.S: I also use MonoGame as it is free to port to other systems, aslong as you have a mate that use a mac and are willing to wrestle with Monodevelop and installing it on Linux which I have so far, failed at

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