• Register

This member has provided no bio about themself...

Comment History
Mortalo
Mortalo - - 4 comments @ Box Kid Adventures

Recently we decided to scrap the shaders, as we can make this effects other way.

Thanks for kind words :)

Good karma+1 vote
Mortalo
Mortalo - - 4 comments @ Box Kid Adventures

Sorry for late response, but it got kind of lost in all work.

Direct X End User runtime needs to be up to date, so this ( Microsoft.com ) should work.

Good karma+1 vote
Mortalo
Mortalo - - 4 comments @ Box Kid Adventures

Hi!
First of all, big thanks for playing our game and sharing the video of that experience! Game is still in alpha state, so we would love to see as much feedback as possible. That was great to see your reactions while playing, as that can give as a hint what to improve in first levels, which we want to use as tutorial. And like you noted, shooting mechanic is not introduced in correct way. We will have in game help in final release, but we will also add some kind of animation showing how to shoot. We created description with controls, but it looks like you have to click "read more", to show them (we overlooked that). We will also add sequence that will show players that you can kill enemies (which would make final sequence of level 3 easier, though I was thinking about achievement with beating that level without killing, you would get that :)

Here are controls:

Movement: arrow keys or mouse (click where you want to go).
Throwing marbles: ctrl + arrow key (hold ctrl and then press arrow key) or click with right mouse button in desired direction.
Zoom out camera: "1", "2", "3" and "z" or click on on-screen magnifying glass.
Quicksave: "s"

Final game will have 50 levels, still we hope that you'll give a try other levels (they are tricky :)
Big thanks once again, we really aprpeciate this :)

Good karma+2 votes
Mortalo
Mortalo - - 4 comments @ Box Kid Adventures

Quicksave feature is done and will be available in next demo build. It was not difficult to do, simply took a lot of time to implement (just like pause system). I had problems only with laser beams, as I had to make it 2-way queue instead of 1-way.
I created doors, conveyor belts and fans. There are still some minor bugs to fix, but this objects are fully functional.

Good karma+1 vote