That's not up for me to decide. Whenever the animator finishes the model's animations
That's not up for me to decide. Whenever the animator finishes the model's animations
It hasn't been fully animated yet.
In the summary, I said that the trophy room doesn't work properly with this version of the Modder's edition engine. Glad that you got the game to work though
In the summary I mentioned that you dont need to set it to compatibility mode but with your issue it might be more than just that. As far as I know 3DFX only works properly other than software.
It's taken the spot of the credits section.It is only one page as usual so its just information about what animals are in the mod and where.
The main location is located in Primal Resort which is on Brineora, Primarkia's sister landmass. Most of the other smaller locations would be located on the Earth colonies throughout Human controlled space.The food and materials would be synthetic as to not run out of resources.
Not sure why it'd be doing that. Windows is usually over paranoid when it comes to more obscure games and programs.
I plan on working on it mostly once Fallen Kings is finished or at a good enough stopping point to focus on something else.
It's currently not being worked on but it is not canceled.
I don't have that planned but I'll keep that in mind.
It's based off of old Victorian era restorations of Ichthyosaurs
It was made by the very talented Inspector!
The Psittacosaurus is not returning to FK and since the fall of the Pluty cycle, canonicity really doesn't matter anymore so sure. the download should be on the forums on the first page of "The P.rex Menagerie"
Nah,it's just a different species of Saurolophus.
The next and future versions will use the MEE. Hopefully a more stable version in the future.
I've decided to eventually work on it once Fallen Kings has gotten a steady enough beta out there but until then this mod is my priority.
A bit late to the party, but I have to say that this is by far one of the most polished and well done mods out there,with custom maps,skins,animations and even killing animations(which I know how much of a pain it can be to sync those up)over all just a great mod to play.
mmm, very nice, I'll keep an eye on this one.
yes and no, I will be using the Alpha method but in a way not seen before ;)
thank you! and I'll try lol
ahh,that might just be the skin that's doing that, sometimes the engine mistakes black colors for transparent parts of the body. I'll probably release a patch with fewer objects for better view range.
you have to have the view distance be default for it to work properly and what do you mean?
thank you! and yes I like this version so much better than the first beta, seems alot more professional this time around.
That's odd. what video engine are you using? OpenGL or D3D?
the only thing left to do is just animate some of the models for the next beta and then I'll release it, as for a time frame,dont really have a deadline.
Molten_Barry
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