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Comment History
Molez
Molez - - 3 comments @ Brewery Window

Creating the holes via a mask of some sort was definitly considered. However at the time this model was created I was not able to figure out a viable solution that had the aesthetics we desired due to the lighting restrictions with certain forms of transparency in the editor.

Now that were working under the UDK its quite possible that new lighting techniques and such would allow us to do so however I do not know for sure. At the time we decided that creating the holes in the physical mesh was the easiest solution. Thankfully the glass pane is seperate from the rest of the mesh so we can optimise that when the time comes.

I probably would not have tackled the problem the same way if I had to create the model today but hey thats the beauty of learning. Thanks for the feedback!

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Molez
Molez - - 3 comments @ Brewery Vat

Its not possible to tell from this image but this model is acctualy 2 large chunks. The pipe leading up is acctualy split right under the flare thats half way up. This was at the request of the LD to help accomodate for possible variations in ceiling height.

You are right however that I could optimise the top part some more and save some polys. Every bit counts! Perhaps I will dig that mesh up 2night and have a look.

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Molez
Molez - - 3 comments @ Brewery Keg

I am on the fence with the red too, some days I like it some I don't. I think the red came from the reference images the LD gave me. I try to stick with the feel of the images as much as I can as this LD in particular searches quite hard for specific references.

I have it all arranged and layered nicely in PS so if someone has a change of heart I can change it fairly quickly.

Thanks for the constructive criticism its much appreciated.

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