We are Mojo Game Studios, a small independent company based in Pittsburgh. We believe that videogames have a bright future, and hope to help shape the idea that videogames can be art, like films and past "new media" before it. The story of Cradle binds both environment and gameplay within a rich context, and it's message will be left to interpretation. The gameplay is fast paced, skill-based, strategic, and most importantly intuitive, with minimal user interface for maximum immersion.
Our plans post IndieGogo and our continued crowdfunding campaign on our new Website!
future crowdfunding campaign & development moving forward
We are excited to reveal this Combat Showcase for Cradle's RealFight combat system!
aderyn's cradle pre-alpha combat showcase
Starting soon, we will release a series of four video updates on its approach to developing Aderyn’s Cradle starring Lead Designer, Hank Zwally. These...
announcing our new video series for indiegogo!
Check out what's been going on at Mojo the last few months with our Indiegogo Campaign!
launch of our indiegogo campaign
A brief update on the State of Development of Aderyn's Cradle, along with some exciting announcements!
ue4 reveal, combat, and the state of development
Kotaku shares their opinion of Cradle, while the Tartan examines two of Cradles biggest features: Combat and Exploration.
kotaku leads the charge to breathe life into cradle's kickstarter
An inside look into Cradle as Jump Start interviews Mojo Game Studios CEO and lead designer.
an inside glimpse of cradle
We're over 50,000$ donated on Kickstarter, but we still need your help! Here's a breakdown of our RealFight Combat System. Enjoy!
cradle, combat update! kickstarter going strong!
All new content – New Gameplay Video – All on Kickstarter.
cradle, upcoming indie of the year, launches kickstarter!
As Cradle's Lead Programmer, Ben Chung, has numerous competing responsibilities. He is drawn to Cradle because of the technical challenge that is working...
cradle: meet the team #2 lead programmer
As Cradle's Lead Environment Artist, Tim Braslavsky has lots of different roles. Because there are so many factors in building an immersive environment...
cradle: meet the team #1 lead environment artist
2013 was a huge year for Mojo Game Studios and Cradle. We've grown as a team, expanded our community outwards, and continued to pursue our passion. Here's...
cradle, upcoming indie of the year, reflects on 2013
These are some of the main features in Cradle and their descriptions. Here we Cover: Story Environment Movement Combat Weapons Mana Weapon Augments Armor...
cradle's game elements and features
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