I've fixed the issue. It hasn't been updated in v1.1 as it's an older version, but I saw what you were referring to in-game (the text string saying "nil" instead of "Eliminate any hostile targets") and I've fixed it after finding out that it was also present in v1.2. I'd encourage you to start off with v1.2 of the base modification as it includes all of the fixes of v1.1 as well as some additional ones. It's the same mod, but with a lot more polish to it (just released yesterday, 30th April, as well as the expansion). I gave you a special mention in the comments on the download page of v1.2 for pointing this bug out to me, too.
v1.2: Moddb.com
As for the Mercs themselves, they have no connection with Zombified Stalkers in Eisenkrieg. In fact, Zombified Stalkers aren't featured at all in this mod. The Merc faction overwriting the Zombified faction in-game was done as more of a secret for players to discover. Once you select the Mercenary faction, or any other faction in-game, the game immediately changes your faction to the one you've selected on the faction selection screen the moment you first spawn in. For instance, if you pick the default option, Loners, then you'll spawn as a Partisan. It might make more sense if you've played CoC previously as Eisenkrieg reuses a lot of different parts from CoC.
All in all, the "nil" thing popping up was just a bug in the mod, but it's now been fixed in v1.2.
I hope you enjoy the mod, stalker. Happy hunting! :)
Jacob_MP
joined
Hello. I like to mod video games. │ Twitter: ModdersPlaygro1 │ YouTube: Modder's Playground │ As for any of the mods that I release, feel free to adapt them to your liking or tweak them to make them better. I just want the modding community to thrive for as long as possible. That's what keeps many of our favourite games alive. All of my mods are only released in English; translations and adaptations are welcome. DM's open.