Thanks, new version is being worked on. You can also try out one of the release candidate versions available on my discord, latest ones are tested on 4.8.2+
Thanks, new version is being worked on. You can also try out one of the release candidate versions available on my discord, latest ones are tested on 4.8.2+
Responded to this on discord so here's a TLDR: I'm improving the mod's compatibility by fixing some of the bugs but maintaining compatibility with specific versions (other than 3.6.0) isn't a goal.
Only the outdated version, check the file descriptions.
The flamethrower bug has already been reported, adding uniform to the issue list. Thanks for the report.
You need to use the "Select special weapon" and "Select special attack" keybinds in the hotbar section.
I think I've already addressed this but I'll make sure to test it before the next release. Thanks!
The first complaint was already reported and the fix will be included in the next patch.
The second one doesn't really matter to me. If I find a place where it really hurts the level progression then I'll fix it, Sanctuary isn't the case.
> Second Option 5 in his has dialogue no visual feedback
Probably a Gzdoom's thing, I don't think there's a way for me to break that.
> Third the game seems to crash when you select the ammo that is already loaded into the
Yes, this bug has been reported.
Alright, let's see.
> why you can't turn off the rest so you could have fun...
Not possible, inventory system relies on it (GZD's inventory bar is deprecated).
> you can turn on the menu and click on the Inventory/Crafting/Skills section ...
Yeah, the menu doesn't account for all the crazy button mashing some people do. (some of those bugs I was never able to reproduce)
All I can say about it is that I'm trying to make it more reliable with every patch.
> sounds
There's always a room to improve I guess.
Funny how many things can break without a single error but, simply using a function, which has been there for years, completely floods the console log.
Thank you for the report, I'll add it to the to-do list.
Forgot to mention it, I've changed slide to Run+Crouch. Other than that all of the reported bugs will be addressed.
Thanks for the report, I'll try to replicate it and fix it.
> Can confirm, this happens regardless of GZDoom version.
See that "3.6.0" in the description?
1. Merchant NPC sells them, one's at the shooting range (Map03), the other one is next to the stairs at the castle base (Map 10).
2. First click buys the attachment, then it's a click to install/uninstall (so you don't have to buy it again). I guess the menu should be clearer about that.
I assumed that replacing these items wouldn't break the vendors but, I've never tested that, thanks for the notice.
The same size as cultist's drones are, about 30% of the original sentinel.
Personally, I use middle mouse click and scroll for items and leave weapons on number keys.
Used to happen with newer launchers, it's been fixed in the latest update.
How/when did it happen? Are you using GZD 3.6.0?
1. I'm tired of Graf breaking everything with each update, not to mention they run progressively worse.
2. Google it or buy it.
Thanks for your feedback, Sigil related bugs have already been reported to me.
Yeah, forgot that in this screenshot the offset is still wrong. Since then I've moved the gun a bit to the left.
Thanks, it is a mix of VZ58 and Galil with a CQR foregrip.
I mean, holding a sawn off close to face isn't really the smartest idea for one's face. :D
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