• Register

This member has provided no bio about themself...

RSS My Blogs

Welcome the biggest update to HordeCore! Brand New Class, Skills, Weapons, and Christmas Items!

MetaPub Blog

Today Digitality Studious have launched their biggest update for the Prologue of HordeCore! It includes a brand new playable class, Sniper, new Skill System, Tier 2 weapons, major balance update, Christmas Items and much more! On their behalf, we are sharing the contents of the update!

CONTENT

  • An unidentified flying object has been spotted in the skies, with reports of loud jingle bells sounds in the background. Festive-looking hats have been dropped all over the wasteland by this mysterious being, but wear them at your own risk!
  • Turkey Hats can no longer be found roaming the wastelands: some say a couple of starving Pilgrims ate them all.
  • Shady Shannon joins the fray! The Sniper class is now playable, equipped with all the long-ranged weaponry Shannon brought along for the ride!
  • A new POWER system has been added! Armors and Weapons now come rated with their very own power score and vastly improved firepower!
  • SKILL TREES and experience points! You can finally customize your progression beyond loot and characters, with a choice of over 40 unique skills to unlock!
  • New Tier 2 weapons can now be found out and about: from an excellent ol’ M16 to a very unsafe-looking Scorcher — lots of new ways to slay the horde!
  • New particle effects, sounds, and animations on every weapon from T1 and above! It’s all fine and dandy to look like a bad-ass, but now you’ll be able to FEEL and SOUND like one too!
  • Survivor skills have been revamped! Molotovs that burn hotter and broader, a pair of turrets that can fire powerful 3-shot bursts, and a piercing sniper round that can pop hordeling heads from a mile away. Those are just a few of the new weapons in your team’s arsenal!
  • New and improved tutorials! There’s a lot to do in HordeCore, and there’s also a lot you can learn. So we made brand new tutorials to improve your hordeling-slaying experience!

04 2

UI IMPROVEMENTS

  • You can now access your Skill Tree in the safety of your camp!
  • Added handy status effects tabs to your character’s inventory UI - now you’ll know when you’ve gained a buff or really need to have a drink!
  • Improved controller support. Bye-bye cursor, hello inventory slots!
  • Improved the visual feedback of several in-game systems: damage dealt, damage taken, low health, max health gained, and thirst/hunger systems.
  • Added new Item Power UI, Character Power UI, and improved the comparison tools!
  • A new death screen has been added to offer you some helpful tips in the unfortunate event of your demise.
  • Added a difficulty change option when you start a brand new game or when the hordes prove too challenging… or not challenging enough!
  • Improved survivors’ health bars correctly displays a visual representation of health growth!
  • Hunger and Thirst should no longer catch you off-guard. With the new handy warning icons, you’ll quickly notice when your food or water levels are getting dangerously low!
  • Getting low on health is dangerous, so we added extra animations to help you realize when your survivors are in dire need of attention… or bandages!

BALANCE

Although the Prologue is quite linear in nature, we still want players to feel challenged and controlled. Here’s how we changed things up to enhance the experience:

  • Default survivor damage and health were lowered by 25%.
  • Default enemy health is 25% higher.
  • Stats gained by equipping Weapons and Armor are now 50% higher.
  • Character skills have been buffed, revamped, or mechanically improved.
  • Hunger and Thirst now decrease 200% faster.
  • Raw meat, dirty water, wood, and plastics have an increased drop rate to help with cooking.
  • Reaching 0 on either hunger or thirst meters now deals damage every second until recovered.
  • To improve the player experience, as well as the possibility of further challenge, you may now choose and change the game’s difficulty at any point in the Prologue. “Easy Mode” halves the HP of your enemies. “Normal Mode” represents the default difficulty - with enemies having 100% HP and a 10% higher chance to drop items upon death. And “Hard Mode” boosts both your enemies’ HP (to 150%) and lower rates throughout the game.

DEATH AND CONSEQUENCE

Wound System 1.0 has been added to the game, making death have concrete consequences while maintaining your progress! Here’s how it works:

  • Any survivor that reaches 0 health now becomes WOUNDED.
  • Wounded survivors can still follow the player and participate in dialogs, but can’t shoot, can’t use skills, can’t change their equipment, and can’t be controlled.
  • Wounded survivors can only be healed in the camp (by any source of healing).
  • Healing a wounded survivor by any amount will remove their wounded status.
  • When all the survivors in the player’s team are wounded, your post-apocalyptic adventure is over… ish! That is until you decide to restart back from a checkpoint or lower the difficulty of the level you died on - this is still a Prologue, after all. We really want you to see all of it!

BUG FIXES & OTHER IMPROVEMENTS

  • Countless bugs have been squashed in the making of this patch, although we found a few new ones crawling under a rock!
  • Local co-op has received a few stability improvements and some backstage preparations for the upcoming multiplayer experience!

We are welcoming everyone to try the new update - it is super fun to play!

META Publishing and Train Valley Devs Team Up For Puzzle-Platformer Time Loader

MetaPub Blog

META Publishing and game developer Flazm Interactive Entertainment are happy to announce their cooperation! The newfound duo will be working together to bring Time Loader, Flazm’s upcoming video game, to PC and consoles in 2021.

Designed by the veteran team behind Scrap Garden and the critically acclaimed Train Valley series, Time Loader is a nostalgic, story-driven, physics-based puzzle platformer. At the helm of a small robot you will travel back to the 90s, explore treacherous environments, solve brain-teasing puzzles, and try your best to prevent a tragic accident!

To celebrate the partnership, META and Flazm are also releasing a free preview of the game. Time Loader Prologue will be available on Steam starting today and allows players to enjoy a handful of levels from the main game.

Time Loader Gameplay Features

  • Subverted perspectives

Even the most familiar objects look different when you’re the size of a toy car. Will you watch your every move or dive head-first into this dangerous new world?

  • An arsenal to choose from

Boosters, harpoons, screwdrivers… choose among dozens of upgrades to tackle each level and get the job done!

  • Dynamic and branching narratives

Don’t just relive the past: change it! Every choice you make will influence the story and may lead to a different outcome. So do us a favor: change the past responsibly!

  • A complimentary dose of nostalgia

Time Loader features music, references, and items straight out of the ‘90s. Relive your childhood or, if you’re too young for it, just gawk in awe at how primitive humanity used to be back then!

Useful Links and Goodies

Media Inquiries

Alongside aiding Flazm in the publication of Time Loader, META Publishing will also take over all communication for the project. Further questions and media inquiries should be directed to META Publishing’s PR Manager Alessandro Cossidente. You can easily reach him at alessandro.cossidente@metapublishing.io.

META Publishing and Digitality Studios Join Forces To Bring HordeCore To Earth

MetaPub Blog

1920x620 A

META Publishing and Portuguese developer Digitality Studios will join forces to bring HordeCore, an upcoming side-scrolling shooter, to PC and consoles.

HordeCore will be available later in Q1 2021. If you can’t wait that long, a demo for the PC version of the game is already available through Steam. Head over to the HordeCore Steam Page and start exploring the zombie-infested wastelands today!

What is HordeCore? HordeCore is a kick-ass post-apocalyptic action side-scroller. While zombies roam the streets and society is but a distant memory, a ragtag band of survivors do their best to avoid an early grave. Lead your team, build a sturdy base, scavenge through the ruins of civilization, manage your resources, and craft deadly contraptions to fend off the horde!

Key Gameplay Features:

  • A dangerous world to explore: HordeCore is set in a vast, randomly generated environment. Coincidentally, traffic before the apocalypse was a bit of a nightmare at rush hour!
  • A tinkerer’s dream: Anything can be a weapon if you’re inventive enough! Just collect a few ingredients, visit a crafting table, and turn them into something pointy!
  • A unique cast of characters: What? You thought you’d be the last human on Earth? The lone wolf trope is a pretty unrealistic one when you think of it!
  • Ever-lasting friendship: okay, not really. But you can tackle the challenges in HordeCore, alongside up to three other people, through both online and split screen co-op. You’ll have to source your own friends locally, though. We don’t ship those anymore!

Moving forward, META Publishing will also be handling all media and press inquiries for HordeCore. If you would like to know more about the game or the fine folks at Digitality Studios, please reach out to the contacts listed below.

Links and Other Resources

HordeCore Prologue Trailer

HordeCore Steam Page HordeCore Media Assets HordeCore Twitter

HordeCore Facebook

META Publishing Twitter META Publishing Discord

About Digitality Studios

Digitality Studios is a small indie development team from the northern part of Portugal. Luís, Carolina, Gonçalo, and Ines all met several years ago when they first started developing software and mobile apps together. Although HordeCore is their first commercial game, the studio can already count on a loyal community of fans scattered throughout the world.

About META Publishing

META Publishing is a newly formed video game publishing label with a focus on creative, fun, and visually stunning games. With industry veterans as its core, META aims to help studios from all over the globe to get worldwide exposure and proper support in the form of full-cycle publishing with top-notch marketing, PR, localization, funding, and business development.

Media and Press Inquiries

META Publishing PR and Marketing Manager Alessandro Cossidente

alessandro.cossidente@metapublishing.io