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Comment History
Merceni
Merceni - - 8 comments @ Gekokujo

Nah, the original mod creator said a while back that the 3.1 beta patch was the last and final release.

Good karma+4 votes
Merceni
Merceni - - 8 comments @ Deeds of Arms & Chivalry

Steamcommunity.com
Steamcommunity.com

Cherbourg Town Siege Ai Mesh is broken/improperly made, Bots get stuck at the top of the ladder despite efforts to tell them to move elsewhere/get off of it, making the siege impossible due to the inability of melee troops to attack defenders on the walls.

Good karma+2 votes
Merceni
Merceni - - 8 comments @ Deeds of Arms and Chivalry 20200205

Thank you for all the bug fixes, have been looking forward to this! This is a non-save compatible update, right?

Bugs:
-Jeanne, la Pucelle d’Orleans has skin color eyeballs now, might want to fix that.
Steamcommunity.com

-Moulins Tournament scene is corrupted, you end up spawning in a arena filled with hills.
Steamcommunity.com
Steamcommunity.com

Moulins Town Scene, Can see right through a wall here, scener missed a spot:
Steamcommunity.com

Good karma+7 votes
Merceni
Merceni - - 8 comments @ Deeds of Arms & Chivalry

Ah, a bit late but I encountered another bug relating to a village quest. When tasked with bringing four packs of grain to a village, when handing over the grain and completing the quest, the grain is not removed from my inventory. Notably, the grain in my inventory consisted of three sacks of ‘fine’ quality and one ‘large’ grain sack. I suspect that the game did not remove the items due to the attributes added to the grain making them something other than normal grain which would be removed.

Good karma+2 votes
Merceni
Merceni - - 8 comments @ Deeds of Arms & Chivalry

Thank you for the swift response in addressing this comment, good luck on development of this mod!

Good karma+3 votes
Merceni
Merceni - - 8 comments @ Deeds of Arms & Chivalry

Some bugs that I have encountered so far:

1. In some cases where villages are infested with bandits, or bandits ambush you late at night in a town/village, You may be attacked by a group of naked Swadian Deserters, which fight bare handed and in the battle scene are listed as “French Deserters”.
- in the case of a city ambush by French Swadian Deserters, I ended up appearing within a corrupted scene with a native town layout, only most buildings were sunken into the floor and were strangely placed.

2. Upon capturing a Burgundian Castle and the associated village as a French vassal, the recruitment option displays the availability of Burgundian nobles in the castle, and Burgundian peasants in the village. For example, 5 Burgundian Euylers or 4 Burgundian peasants. However, upon the actual recruitment of these soldiers, they end up being troops from the French culture, eg. French Peasants. When the French Lord AI captured a Burgundian town or village, however, the troop types remain Burgundian in culture and the recruitment text displays the recruitable units correctly as Burgundian.

3. When sending out a companion on a quest to collect taxes, or any other quest, the Companion never leaves the party, nor do they complete the quest, which remains in limbo until the player themself completes the quest. Upon sending out said companion on the uncompleteable quest, the option to send other companions on further quests is locked, as they will said x companion is still out on a quest and that the player should wait for their return, despite said companion still being in the party.

4. When speaking to travelers in taverns and asking for the location of a ransom broker, the traveller will never know the location of a ransom broker, despite them being available in the next town over.

5. Ramun The Slave Trader in Orleans will purchase prisoners for 50 denari each when purchasing ‘in bulk’ through the sell-all option, while if you sell them individually to him, he will purchase at varying prices depending on value like a normal ransom broker. So you can sell looters individually for 22 denari each, or in bulk for 50 each.

These are some of the bugs that I encountered thus far. Overall, there have been no crashes or major game breaking errors that make this version of the mod unplayable. The gameplay made for an enjoyable experience for the most part. For the purpose of clarity to newcomers to this mod, I would recommend adding a short guide in the game under “notes” as to how one might customize your armor/clothing, which is unclear to the player if they do not wander the town scene and speak to the armorer NPC. I also suggest as another commenter pointed out a rebalancing of the mercenary troop line recruitment costs. As it stands now, it is far cheaper to recruit nobility from castles as opposed to ill equipped mercenaries in a tavern, when it should be the other way around.

Also one question I would like to bring up in regards to courtship, when speaking to poets/bards and asking about the personalities of the ladies, every single lady appears to have a conventional personality according to the bards. I don’t know if this was intentional change or a bug in the dialogue, but it would seem strange that every available lady would supposedly possess only one personality type according to the bards.

Good karma+5 votes
Merceni
Merceni - - 8 comments @ Sparta

I tested the save file on the 1.3 original version in a different town and the tourney bug does not reappear. On trying again on the 1.3 hotfix, after visiting another town to do their tourney the issue also did not reappear, perhaps it had to do with the tourney in my save file having already been in progress between patches. In any case, this shouldn't be a frequent occurance for most players, and will resolve itself when tourneys started from the old patch end (hopefully).

1.3 Original Version Savefile Different Town: Steamcommunity.com

1.3 Hotfix Savefile Different Town: Steamcommunity.com

Good karma+1 vote
Merceni
Merceni - - 8 comments @ Sparta

Links to the above issue provided here, had to create an account to post image links:

Steamcommunity.com

Steamcommunity.com

Good karma+1 vote