sorry to say; I'll have to delay my word again.
IGF is coming up, October 17. We're polishing off as much as we can before that time.
We're extremely crunched on tasks. We might as well upload once we have everything we need for our core IGF submission.
I can't "upload" a new build to Desura everyday, it's a strain to test and I don't like bogging down Desuras servers for small updates at a time.
Hey sorry bout the confusion, it seems a lot of our automated actions aren't parsing well on this build.
Another update that addresses these within the next 24 hours.
sorry for the long *** late reply XD
We got new demos coming out and Steam Greenlight.
Demo for windows should be up already. Still cracking it for Linux and Mac.
Thank you. Sometimes, you just gotta speak against the tide of ********.
thanks, gonna research entry points there as well.
thanks for the heads up.
Luckily, all our problems are with shader code, so something we have already isolated.
Our shaders are for planet rendering.
thanks :) Not over yet, so we're pushing hard once we rest up over the next 48 hours.
www.mercenary-games.com links directly to our kickstarter page, though I think we should make this more obvious.
The gameplay aspects on our current prototypes are focused on fleet maneuvering controls.
Our Linux guy is currently investigating a 32 bit build, so, maybe a week?
Thanks :) Took us 2 weeks to make this concept trailer, including "stunt flights".