Yeah, I stand corrected, it wasn't BaS' fault. I tried to do as you said beforehand, but it would just crash again due to Renegade loadouts. Nevertheless, after your patch the game runs fine, so thank you for that.
Yeah, I stand corrected, it wasn't BaS' fault. I tried to do as you said beforehand, but it would just crash again due to Renegade loadouts. Nevertheless, after your patch the game runs fine, so thank you for that.
Can confirm the same issue, it's most likely related to BaS and its loadouts. If you could make a compatibility patch for it, that would be grand.
Well, since AT-TE is "Strong Against" OG-9s, I'd say that it will come out victorious.
Solid work. Good thing Free Radical released a lot of resources for their game, too bad they didn't complete it fully though :/
C'mon now, the original image has his name written on it.
It's Killer, clone Z-95 pilot from 7th Sky Corps. Now, makes me wonder when you'll introduce his flight comrade, Engle.
Hawkbat Battalion, hands down. I just can't get enough of their capes.
Nice string of ideas there, devs. Though I'm thinking you meant "detachment" instead of "attachement", no? When I first read it, I thought you will be adding something to blaster rifles, heheh.
Great work devs, can't wait to see what you have in store for Phase II icons.
Happy birthday, Frost. Wish you all the best in your day :)
Ahh, with those screenshots I feel the day of release coming closer and closer, regardless of how much is left exactly :D
Great to see you guys alive and kicking.
Ahh, the good memories are coming back... Shame it wouldn't be like this anymore. When we look back, the series went through a severe overhaul of the atmosphere, from the theatrical film to Season 5 and The Lost Missions. Now, only hope is left that TCW Legacies will be fully animated.
Поехали!
It's truly a shame that we stopped sending people to the Moon. But well, maybe we'll live long enough to see Mars landings :D
Well, if that would be the case, then we wouldn't have this talk, would we? :P
You know it xD
Though truth to be told, it's a list, so I didn't expect anything to be unfitting in the first place. And I guess no one noticed the lack of this article because of that the Phase I one has been published a long time ago & it was comprehensive in the first place.
So, from what I can see, the changes from Phase I are following:
- captain can call in a landing party now instead of a commander doing that,
- major now enhances health instead of defense,
- commander can call in now an orbital bombardment,
- both commander and artillery commander now enhance attack instead of defense,
- addition of a mortar team,
- gunner can no longer repair vehicles.
I don't really see anything wrong with those changes, as all of them can be reasonably justified. Thanks for publishing the article.
Nice to see you're implementing units from Galactic Battlegrounds. Good work as always.
Also, I hope that even though you're going all the way now with the Separatist Army, you won't neglect the GAR due to that :)
I agree, the wonky arm movement needs to be slowed down quite a bit. Other than that, it certainly is an unique animation.
Welcome back, Suerteto. We all really did miss updates from this mod, but since we're used to such intervals, we were patient.
Did you change anything from the model you originally posted? His eyes look really nice.
Great to hear that then. Though I could swear that Phase I's visor is green, but I guess that my eye did deceive me after all.
I'm glad that you remembered about the green tint on the visor for the Phase II. And if my eye does not decieve me, I noticed that the Phase I has the green tint too. For those little details I absolutely love this mod.
And TBH, just as CdtFox I'd prefer the JT-12 jetpack on the Phase I. But the final decision is up to you.
It's always a nice thing to see GaW in the updates, plus such a complex one. Good thinking on the devs' part.
And good job for the new banner for the mod.
Still, even normal blasters would fry the droid quicker than a flamethrower. Besides, the GAR has specific equipment to deal with the droid opponents, such as EMP weaponry. It is the natives such as Geos or Neimoidians that should fear the flame the most.
Pretty good flame on that one. Job done well.
Though I sincerely hope that the running animation is WIP, because it looks weird to say the least xD
I guess it's natural that Republic Commandos land when the music from Republic Commando kicks in :D
Though would it be hard to modify the animation so that the shuttle flips its wings during the approach, rather than hovering in the air for a few seconds just for that? Anyways, great job on the animation.
Real nice work there. I guess the scale is a bit off, but it we would stick to the 1:1 scale the Acclamator would cover the whole map when landing xD
And I guess Geoffrey513 is right: from a tactical perspective, landing an Acclamator on a hot battlefield to deliver troops/vehicles like that doesn't make much sense, as the GAR had other means of transport for that. But then again, the problem is with EaW itself and its control zones game mechanic - the ability to land troops on a nearly overrun zone doesn't make sense either.
Anyway, hope to see more progress from you guys in the future :D
I'm so proud of the Tracyn folks :D
It's really nice to see all this progress. Goes to show that the mod was being constantly worked on.
As for the FAQ, it IS absolutely necessary IMO. Even if only for redirecting people. Believe me, some people do read the FAQ. It's fine as it is.
Anyways, looking forward to more news, especially the part 2 of the Rep buildings you mentioned. Which one did you complete anyway?
Damn... 2016 is truly a tragic year. First Kenny Baker died, now Carrie...
RIP, Princess of Alderaan.
Merry Xmas, GaW team and fans :D
Unfortunately, I'm not experienced in creating models. I can help you with unit lists though :)
I knew you'd take inspiration from TCW GAR bases :D
I waited, and I was not dissapointed one bit. Excellent work as always. And to think there will be a part II too!
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