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Comment History
Scremer
Scremer - - 9 comments @ Doom2Episodic

I place all the needed wads in folder, than launch wadsmooth

Good karma+1 vote
Scremer
Scremer - - 9 comments @ Doom2Episodic

Maybe. As I understand, wadsmoosh needs original Doom II file to work without issues. And only then it may be possible to change files to divide the Hell on Earth in episodes

Good karma+1 vote
Scremer
Scremer - - 9 comments @ Doom2Episodic

I tried wadsmoosh on Zandronum, it didn't work.

Good karma+2 votes
Scremer
Scremer - - 9 comments @ DOOMMARINE117

What are your first impressions of Wolfenstein 3D and Doom? Firstly, I found them misinteresting, but I ended up making little mods for Doom.

Good karma+2 votes
Scremer
Scremer - - 9 comments @ Doom2Episodic

It must work everywhere, because there is original Doom2.wad with changed code in a file. I tested on ZDoom ports, it is fine.

Good karma+2 votes
Scremer
Scremer - - 9 comments @ Manhunt Blood Moon 2.0

Is it possible to modify gun properties without modifying AI?

Good karma+1 vote
Scremer
Scremer - - 9 comments @ Doom Liquid textures pack V6.8 (7/6/22)

Oh, God - I was found waterfall textures in Plutonia. I am lucky.

Good karma+1 vote
Scremer
Scremer - - 9 comments @ Doom Liquid textures pack V6.8 (7/6/22)

I would like to see vanilla style waterfall for my map in DOOM 2. I can't find it.

Good karma+1 vote
Scremer
Scremer - - 9 comments @ Tarakan's Level Pack

These levels are cool. In one of the levels, the exit is near the start and in order to play the level itself, you need to open a secret. It's great! Wolfenstein 3D also had something like that.

Good karma+1 vote