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Meltac
Meltac - - 1,140 comments @ Dynamic Shaders III

Sorry, no specific experience here with ADS. Generally you might have to check/adjust both in-game brightness/contrast/gamma and shader settings. As for shadow glitches, that's in most cases an issue with your user.ltx shadow settings, you might want to google for the right settings.

Good karma+1 vote
Meltac
Meltac - - 1,140 comments @ Dynamic Shaders III

yeah, depending on the enabled effects and the individual shader settings the game look might get brighter or darker and you gotta adjust the overall brightness/contrast/gamma levels accordingly.

Good karma+1 vote
Meltac
Meltac - - 1,140 comments @ Dynamic Shaders III

Hello, have you added -mblur to your shortcut to Stalker? Because otherwise motion blur will be disabled engine-wise, regardless of the shader settings. Also check the value of r2_mblur in console, not sure if the shader scripts change this or if you have to enable it there yourself as well.

If both these adjustments won't help it's probably an issue of how you merged the two mods, then I'd encourage you to get some basic knowledge in mod merging.

Good karma+1 vote
Meltac
Meltac - - 1,140 comments @ Shooting FX

looking great!

Good karma+1 vote
Meltac
Meltac - - 1,140 comments @ Dynamic Shaders III

Hi, not sure about the correct setting right now but there is definitively one, probably in ShaderSettings.txt. Wait, which lens flares are you talking about? I thought the mod's custom lens flares were disabled by default, so do you mean the sun flares? Because I haven't touched those, they're still original.

Good karma+1 vote
Meltac
Meltac - - 1,140 comments @ Dynamic Shaders III

Hi, one could fix this shader-wise, however I'd suggest first increasing brightness / gamma main corrections first. Can be done via game menu or console.

Good karma+1 vote
Meltac
Meltac - - 1,140 comments @ 180

Nice!

Good karma+2 votes
Meltac
Meltac - - 1,140 comments @ 181

I like it

Good karma+1 vote
Meltac
Meltac - - 1,140 comments @ AKS-74U

Looks great.

Good karma+1 vote
Meltac
Meltac - - 1,140 comments @ Dynamic Shaders III

Hey guys, thanks for commenting. I haven't tested with Anomaly but have also doubts that this mod would work. At least out-of-the-box it most probably wouldn't. You'd probably have to port any feature you're interested in manually.

Also I'm not sure what would be the point of porting this mod to Anomaly: This mod's primary intent has always been to bring additional features such as wet surfaces, godrays, nightvision scopes etc. to SoC which didn't have those. But modern X-Ray custom engines and mods bring most of these features with them, out-of-the-box, and often in a better way. So why should one want to port my "old" feature implementations?

Good karma+2 votes
Meltac
Meltac - - 1,140 comments @ Dynamic Shaders III

Hi, first of all, please login / register as guest comments and posts will be deleted here. Thanks.

As for your question, please see the user.ltx in the download section, use that one for a start to solve the issue.

Good karma+1 vote
Meltac
Meltac - - 1,140 comments @ Dynamic Shaders III

All sunshafts settings are in ShaderSettingsSunshafts.txt

Good karma+1 vote
Meltac
Meltac - - 1,140 comments @ Dynamic Shaders III

Theoretically yes, but hard to combine in a way that works and looks flawlessly.

Good karma+1 vote
Meltac
Meltac - - 1,140 comments @ Dynamic Shaders III

Hmm, so why did you ask then?

Good karma+2 votes
Meltac
Meltac - - 1,140 comments @ Dynamic Shaders III

Not yet tested, sorry. Probably needs merging of a couple of files, but should be perfectly doable.

Good karma+1 vote
Meltac
Meltac - - 1,140 comments @ Dynamic Shaders III

The shadow glitches in SoC couldn't be fully fixed without modding the engine itself. Therefore, no - this mod couldn't do that job, sorry.

Good karma+1 vote
Meltac
Meltac - - 1,140 comments @ Back at it.

Good to know that you're back :)

Good karma+1 vote
Meltac
Meltac - - 1,140 comments @ Underground

Many thanks. The big downside of my approach is that progress is much slower because of the need to figure out how features which the engine doesn't support natively can be achieved without modding the engine itself. That is particularly the case if working on your own.

Good karma+1 vote
Meltac
Meltac - - 1,140 comments @ Underground

I've never really been away - just did some sidesteps ;)

Good karma+2 votes
Meltac
Meltac - - 1,140 comments @ HD zombies

Ah I see. But it would be cool to have Nazi zombies :P

(yeah I know they wouldn't fit at all into The Zone)

Good karma+2 votes
Meltac
Meltac - - 1,140 comments @ HD zombies

This one somewhat looks like a Nazi zombie :P

Good karma+3 votes
Meltac
Meltac - - 1,140 comments @ Realistic water puddles / wet surface

Such an old game looking so damn good now! Great work!

Good karma+3 votes
Meltac
Meltac - - 1,140 comments @ New weapon reflections - short presentation

Looks really good!

Good karma+4 votes
Meltac
Meltac - - 1,140 comments @ Dynamic Shaders III

I've replied to your PM.

Good karma+1 vote
Meltac
Meltac - - 1,140 comments @ Prof. Kruglov

Looks great!

Good karma+1 vote
Meltac
Meltac - - 1,140 comments @ Dynamic Shaders III

Thanks. Sure you can, check ShaderSettingsVisor.txt in directory gamedata/shaders/r2, there you can modify or completely disable the visors.

Good karma+1 vote
Meltac
Meltac - - 1,140 comments @ Dynamic Shaders III

Not yet much to test here at the moment - maybe later ;)

Good karma+1 vote
Meltac
Meltac - - 1,140 comments @ Dynamic Shaders 2.0 CTP

Sorry I don't speak enough Spanish to answer your question, so let's try in English: Yes, you basically only need the files contained in this download to run the mod. However you might want to apply the patch that is available separately on top of it. And in case that the game won't start you could try using the user.ltx provided as a separate download. Hope this helps.

Also, please create a moddb account and sign in to post questions or comments as guest posts will be deleted here. Thanks.

Good karma+1 vote
Meltac
Meltac - - 1,140 comments @ Dynamic Shaders III

Hi, what's a sum screen (in this context)? Development has come to a stop due to computer issue that I hadn't have time yet to iron out, but I hope to be able to get back to business soon :)

Good karma+4 votes
Meltac
Meltac - - 1,140 comments @ Yantar

Not yet exactly - but I'm working on that ;)

Good karma+2 votes