The C path will not be released for quite a while, but the D path has been picking up in development.
The C path will not be released for quite a while, but the D path has been picking up in development.
The C path will be released at a later date.
This is an extremely old video, so I haven't checked its comments in a long time, sorry.
To get participants to walk during dialogue, I made clones of the in-dialogue characters and sent them on a patrol path to follow another clone dialogue participant. That final clone dialogue participant was moved to the other side of the hill in that final shot mid-dialogue.
Hopefully that makes any sense. It's a bit hard to explain.
Sorry for the late reply.
You can't kill that character. You just have to sneak past him to the opposite end of the site.
Sorry for the late reply.
You can access four endings (not including the secret ending in the Prologue):
A-A (Arlissian Conspiracy)
A-B (Empry Bombing)
B-A (Lugaru)
B-B (Bijou)
You'll need to play through the B path to get the B-A and B-B endings. You can choose between the two endings in S2-B5 (Cinderbreathe Camp).
If you're dissapointed with the A path endings being unsatisfying, the B-A ending is sure to rectify that.
This is a problem we (Wolfire) are aware of and are currently fixing. This can be solved by either restarting your game or clearing your cache.
For the Steam Workshop, you'll have to look in Steam/steamapps/workshop/content/2500/1126025778.
Make sure you have the latest version of Overgrowth installed (Beta 5).
Thanks. The more beta testing feedback I get, the closer I am to release; I don't like giving estimates on release dates, but if I were to force one out of me I'd say four or five weeks if all my beta testers were to hand feedback in right now.
It won't be open world, but instead non-linear. You can choose between two paths as of now: the A path and the B path. In later updates and expansions, two more paths will be added.
You can switch between playing the A path and the B path on every single level in the S1 section of the game. Once you finish S1, you begin the S2 section of the game, where you must choose a path and commit to it.
I might experiment with open world-like designs in later updates and expansions, but nothing's set in stone. Definitely nothing like Skyrim or Mass Effect, though.
Therium-2 has about thirty to fourty levels planned for release, not including bonus levels. Each level takes about twice as long to complete as any Lugaru campaign level.
The plot is non-linear: Upon release, you'll be able to pick between two paths, A and B. After release, expansions to add new paths, levels and content will be released. Your lethality in each level affects dialogue in either minor or major ways.
There are four endings to pick from at the moment. This number is subject to change.
Yup. This was made for April Fool's day.
It's not done yet. When Therium-2 is ready for release, there'll be an article along with the download.
I've written some blog posts, one about Beta Stage and the exact state of every single level being worked on in Therium-2 as of now. Go check those out.
Yeah, Halzoid froze time right when his attack was blocked in exactly the right angle.
Then, they went into the Editor Mode's Camera Mode right then and angled the camera, tweaked a bit in Photoshop, etc.
If things go well, it enter the stage where I just clean everything up around October. Most of the work I'm doing right now is finishing the final levels and getting technical work like models and textures done.
Once it's complete, I'll announce a release date.
Aw, shucks. Thanks!
Oh sweet, can you send me a screenshot? Cool to know I'm not the only one on the forums making stuff.
I'll be using 2D/3D assets in all levels.
It'll be quite a while from now, but that doesn't mean that it won't be released. It is in sight, just not near.
It's not finished yet; once it's released, I'll put up a download here (and a release date beforehand).
Oh gee. Forgot to sign in. Oopsies.
Overgrowth doesn't support voice acting yet, but I'm not sure I'd want to implement voice acting once it does. Though I'm imagining it now, and it does sound awesome...
The text is broken, AKA instead of showing the intro, it'll say "#BTI_Intro1".
How do I fix this?
Is there an explanation behind what is happening? I bet there is a VERY good story and meaning behind all of this, but I cannot figure it out.
Does this run on SMOD?
Because if it does, smod_ro_aimmode 1 all the way.
Man, when this comes out, it'll be such a great open world MMO pay-to-win!
TI-Timbles
Timbles joined
Therium-2, yea!