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We are a team of students who study at AIE (Academy of Interactive Entertainment) and we are working on a game titled Mech Balls.Our team consists of Lead Designer/Project Lead: Gaurav Shaman Lead Programmer: Darcy Abell Lead Art Director: Daniel Docherty GUI Programmer: Lyndon Coon Effects Programmer: Jackson McCrohan A.I. Programmer: Matthew Farrell Animator: Mitchell Smith Environmental Artist/Miscellaneous Artist: Richard Baldacchino Marketing Director: Kyle Bacon Environmental Artist/Miscellaneous: Kris Burke Mech Balls is being built using the Unity Engine.

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Come and grab Mechballs now!

MechBallsTeam Blog

So Mechballs is now available and ready for you to download! Simply go to the Mechballs page and make your way to the downloads tab and download it :) From here you can click on the games tab, click on Mechballs and then click on the downloads tab to find the link which comes in a 7z zipped file, it comes with its very own installer too!

MechBalls coming soon!

MechBallsTeam Blog

Just a quick update, MechBalls will be getting a public release, its going to be free and will be available to download from here within a few days or so. Check back for updates! It is the final version of the game but please if there are any problems do let us know and we should be able to help out or at least find a work-around to get it running for you! Some things we do know about the game is:

360 controllers are supported, Logitech gamepads (should) work (Logitech F310 gamepad has been tested and works) box 360 controller emulator programs do work but might experience main menu music interruption (or might be just on my PC) Windows XP is not supported (crashes) Also there may be a problem with it running on Windows 8 (was with an older build so this may not be an issue at all). Hopefully we can get some people to try out (feel free to contact us or leave a comment) and let us know your PC specs so we can get a rough idea what is needed to run Mechballs.

Rough idea is at least 512mb memory and video card with 512mb memory and at least running Windows 7. If you or anyone who could help has a PC with low specs with either Vista, 7 or Windows 8/8.1 feel free to try it on those systems too as it help us help you tell you what you need to run the game.

Thanks!

Kyle

Welcome to Mech Balls!

MechBallsTeam Blog

Hey there and welcome to Mech Balls!
I'll keep it short, I'm Kyle and I'm one of the Artists from Mech Balls and I'm working on a game with 8 other students who study at Academy of Interactive Entertainment located in Melbourne, Australia.

Our team consists of:
Creative Director: Gaurav Shaman
Lead Programmer: Darcy Abell
Lead Artist: Daniel Docherty
GUI Programmer: Lyndon Coon
Effects Programmer: Jackson McCrohan
A.I. Programmer: Matthew Farrell
Animator: Mitchell Smith
Environmental Artist/Miscellaneous Artist: Richard Baldacchino
Marketing Director: Kyle Bacon
Environmental Artist/Miscellaneous: Kris Burke

Mech Balls started on 14th July 2014 and alot has changed since day 1 and even now the game is going to go through some changes, we are aiming to finish it by this year and we want it to be as bug free as it can be (bugless if possible) and as polished as it can be!So what is Mech Balls? Mech Balls is chaotic and competitive party game based around some innovative core mechanics. The fast paced performance that comes from Air hockey and pinball has been fused with the unlimited replay value of an exciting death match. This game is focused around combat between four players. All Players control a Mech in an arena/stadium all fighting to the death. Although this is not an ordinary death match; every player has the ability to transform themselves in the shape of a ball, opening countless more doors for new gameplay tactics and mechanics in the game. The air hockey and pinball elements are really utilized in a new way; players can roll around the arena, escape a heavy firefight, reflect off the mechanical elements of the arena designed around combat and strategy, and literally score some points which weren’t exactly theirs in the first place. Stealing and mischief is the second most focused aspect this game is deigned to invoke, in addition to chaos and fun. Many aspects of this game are based around creating mischievous rivalry between players, with all the nudging and cussing involved. Every player must at least once, protect their base from invading rolling Mechs that are on the hunt for the victims points. This player is a victim of the main mechanic of the game – defending their randomly opening base, containing their points, from other players, air hockey style. So are you ready to step into the arena with the Mech Balls? The correct answer is yes. The game is local multiplayer and at least 2x gamepads are required to play.So thats just a little bit about Mech Balls, feel free to follow our progress on our blog page here.We also have a Mech Balls Facebook page, please like and share and tell all your friends!Thanks for reading, we hope to get a nice polished game for everyone to try!-Kyle

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