• Register

This member has provided no bio about themself...

Comment History
Maxwells
Maxwells - - 6 comments @ January 2011 Update

I think it looks like physics are not good mostly because of poor animations (I know, it sounds a bit crazy, but hey), so I personally think you should complete all the animation work before deciding to do some major changes to physics, if you'll ever going to make such decision.
But IMO you should make Sonic response and react a bit faster, and give player a bit more control of his movement – UT2004 version also kinda suffered from it, the character wasn't always easy to control. You should look over how it is done in Sonic Adventure – Sonic responses at the right time, does everything good an' fast and you always know what to expect from him.

Hope that helps.

oh and i said earlier
>put the DoF farer from player
DoF is Depth of Field :)

Good karma+1 vote
Maxwells
Maxwells - - 6 comments @ January 2011 Update

Sorry if was asked before, but what's with this awfully pixelated blur everywhere on the screenshots? I have played UT3 long ago and haven't noticed such a blur, but, afair, i played with the high quality graphic presets. And, well, my first question is: is this just low quality graphic settings (and so it isn't really a prob), or it isn't, and if it isn't, could you do something to make it look *much more* smoother? And... you know... reduce it's amount on level (put the DoF farer from player).

As for video, i should say that it was a bit laggy, it is because of your PC can't cope with such amount of cool graphics well or the optimisation is not good :) ?
Now for Sonic. There were an opinions that animations were like those in some amateur BiltzSonic youtube videos, and the Sonic's physics and interaction with level items were disappointing.
In short, Sonic animations are **** (no offence, just facts!) for sersious project like yours, and physics are kind of too.
Try to implement Sonic Adventure-similiar physics, or Uneashed ones. Or at least make Sonic's reactions and anims a bit faster and more dynamic.

Phew, what a wall of text, sorry about that.

Oh, and levels are just brilliantly awesome, they even make such unrealistic character like Sonic look out of place :D

And after all, good luck you guys, you are awesome, keep on rollin' & rockin'.

Good karma+1 vote
Maxwells
Maxwells - - 6 comments @ ADR 2010 - Indie game now

Well then.
Good luck you guys ).

Good karma+1 vote
Maxwells
Maxwells - - 6 comments @ ADR 2010 - Indie game now

Ow, and one more thing.
Since you are re-creating the map AGAIN (third time, I think), could you work up a bit and release Angel Island Redeux Map for UT2004 :)?

Or you are transiting it to UE3 with some additions?
Anyway, it would be nice present for.... um, I dunno, but it could be a very late present for Christmas or so >__<.

Good karma+1 vote
Maxwells
Maxwells - - 6 comments @ ADR 2010 - Indie game now

You mean that UE2 and UE3 are very similiar and you can just copy-paste all the code and have fun? It's a joke, of course, but is it so?

Screenshots look very cool, but... you know, I understand your chioce and stuff, but I liked UT2004 more. It was "old" and, I suppose, hard to modificate, but, IMHO, it was... um... stable and qualitier (my english suuux) for me.

OK, going on. Sreens look kinda bloomy/overbrightened, and it also seems like textures are kinda low-res. Is it so? In UT'04 it all was more sharp and clear :3.

Good karma+1 vote
Maxwells
Maxwells - - 6 comments @ ADR: 2010

looks like S.T.A.L.K.E.R. games or so O__o.
Good work though ).

Good karma+1 vote