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Hi. I'm a Uscripting newbie. I have been known to do a LITTLE bit of C++, C#, Javascript, html, blah blah blah..

Comment History
MavisPuford
MavisPuford - - 7 comments @ Bouncy Rockets Mutator

Oh wow, awesome! I'm glad you like it TheVintorezz. I will post your video on the project page for all to see. I'm putting together a short little 30 second clip too. I'm hoping to do some more updates soon. I read your comments on the video. When you said that you wanted the grenades to bounce, what did you mean by that? Don't they bounce already? And yes, the redeemer would be quite fun :)

Good karma+1 vote
MavisPuford
MavisPuford - - 7 comments @ Bouncy Rockets Mutator

That would actually be pretty fun too. Maybe I could just end up making a bouncy weapons mod that makes all projectiles ricochet off the walls. I think I might look into that Squeebo. If I got it working with the rockets I bet I can do it with everything else... Shock rifle would be fun too.

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MavisPuford
MavisPuford - - 7 comments @ Bouncy Rockets Mutator 1.1

Let me know how you like it SneakySoft. Feedback is welcome. Thanks. :)

ps. Try shooting some seeking rockets. Those are fun to watch, since they bounce off walls too.

Good karma+1 vote
MavisPuford
MavisPuford - - 7 comments @ Unreal Learning #2: UT3 Configurable Mutators

Okay ambershee, I got it working the right way (I think! lol). But I still say you should update the example code so it doesn't read "" in the tutorial just so people don't have to go digging around or think they did it wrong. Here's my code:

function SetupButtonBar()
{
ButtonBar.AppendButton("<Strings:UTGameUI.ButtonCallouts.Accept>", OnButtonBar_Accept);
ButtonBar.AppendButton("<Strings:UTGameUI.ButtonCallouts.Back>", OnButtonBar_Back);
}

Is this correct?

Thanks for your help and for the awesome tutorial. I would have never figured this out on my own, being a newbie and all. :P

Good karma+1 vote
MavisPuford
MavisPuford - - 7 comments @ Unreal Learning #2: UT3 Configurable Mutators

Thanks ambershee, I didn't know that. I will have to give it a shot. Good to know. :)

Good karma+1 vote
MavisPuford
MavisPuford - - 7 comments @ Unreal Learning #2: UT3 Configurable Mutators

I had the EXACT same problem. What I did to fix it was:

ButtonBar.AppendButton("Back", OnButtonBar_Back);

You have to add text in those quotes. I couldn't figure it out for a while but the solution ended up being so simple and right in front of me.

Anyway, ambershee, great tutorial! I learned a lot from it. Just one suggestion, you might wanna put "Back" or "Accept" in between those quotes in your example code, otherwise beginners won't know how to get text in those buttons.

Also, do you know how I could update the sliders/check boxes with the last saved values every time I load the config menu rather than resetting them each time?

Good karma+1 vote
MavisPuford
MavisPuford - - 7 comments @ *OLD* Bouncy Rockets Mutator - v0.9

Thanks ambershee! I actually used YOUR tutorials to learn how to do all this. Thanks to you, I now know how to do some basic uscript stuff. I really owe a lot of it to you. Anyway, I plan on making some more additions to this mutator (like a "flubber" type effect, where rockets go faster each time they hit a wall) so check back every once in a while.

Thanks again! Your support is really encouraging!

Good karma+1 vote