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Hi there, is it possible that you could get SarisKhan to talk to me on Moddb? Because I have sent him important messages to him of not only the state of the TF2 Freakshow Community, but also the reasons on why he presumably left the Garry's Mod community, even though he hasn't told his followers why? And also, I am planning to archive and preserve the WIP stuff he has in association to his TF2 Freaks, videos, etc.
Hi. I saw that you took interest in Redux, so I figured I would mention the mod that Redux took its weapons configs from. In the meantime, I suggest you look at my RCOM mod, which Redux took the weapons configs from. There has recently been a big update to RCOM, and I feel confident in advertising for it at this point. It is mainly a weapons/ballistics/AI/armor/mutant/balancing mod with a strong focus on realism, with some cool anamoly/artifact guns thrown in for good measure.
Hi there, is it possible that you could get SarisKhan to talk to me on Moddb? Because I have sent him important messages to him of not only the state of the TF2 Freakshow Community, but also the reasons on why he presumably left the Garry's Mod community, even though he hasn't told his followers why? And also, I am planning to archive and preserve the WIP stuff he has in association to his TF2 Freaks, videos, etc.
That will be much appreciated.
Hi. I saw that you took interest in Redux, so I figured I would mention the mod that Redux took its weapons configs from. In the meantime, I suggest you look at my RCOM mod, which Redux took the weapons configs from. There has recently been a big update to RCOM, and I feel confident in advertising for it at this point. It is mainly a weapons/ballistics/AI/armor/mutant/balancing mod with a strong focus on realism, with some cool anamoly/artifact guns thrown in for good measure.
Moddb.com
It would be very much appreaciated if you'd try RCOM out and leave feedback/ideas/bugs!
Regards,
MacBradley