Promise we'll try to figure out how to package for Linux for the next build ;]
Promise we'll try to figure out how to package for Linux for the next build ;]
Thanks! I share that hype haha.
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"I dont think people want to replay the exact same game 20 years later, no matter how powerful UE5 is."
I would strongly disagree with that statement. People have been replaying Deus Ex for years, with or without mods. There is extensive replay value and each mod adds on top of that experience.
"Is this going to be a 1:1 recreation?"
No. It's a recreation of DX1 as if the original design document were followed to a T, not a 1:1 remake of vanilla. If you want a vanilla experience just play the OG game.
"screenshots are a bit underwhelming... it looks so blocky and devoid of detail... I would strongly advise you to take a design decision over the artstyle and go through with it, maybe akin to Human Revolution to stay consistent with continuity."
Yeah, the plan is to make the game UI, mechanics, and some sounds modern up-to-par with HR and MD. Maybe even surpass both in some ways. Consider the screenshots an extremely early pre-alpha. The final build will have significant more detail despite the art direction we choose to go with.
Hey, which settings would you like to be able to change? We can try to squeeze those into the next update :]
That is a really excellent idea! We will go forth with the PS2 intro.
Unreal 5 will really be Unreal 4.27.
There will be a ton of new features added, but aside from that the Unreal 5 engine will be largely identical to Unreal 4. It's not a "completely new" engine like some people may believe.
Very exciting nonetheless!!!
Unreal 5, because that will be the engine used for the final release of this mod.
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