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markelphoenix
markelphoenix - - 1 comments @ Dev Log #25: Game Economy Changes

I played one of your original Alpha Builds. I loved it. Then you started 'fixing' what you thought was wrong, which really just became artificially inflating the difficult by adding mechanics that were more of an annoyance than any true tactical adjustment to difficulty.

I am, as of now, completely disappointed with every direction you seem to be taking. You seem to be preoccupying yourself with tweaking things that were enjoyable and fun as part of the initial Alpha release. The resources and time you make to 'fixing' the difficulty/weight-system/economy is time you could be using to, I don't know, create content and complete your game.

Sorry for sounding kind of like a jerk about it, just really hate when I see something good start going down what I believe is a foolish and needless path. The style/mechanics of the game are attractive, you do not need to make it artificially 'hard core' when the style it self is considred 'hard core'.

Hope you escape the design death-spiral you are currently traveling. I hope to look a year from now and find a game that focuses on strategic character development, story, and reactivity. I do not want to look at inventory manager extreme, or 'second guess every item you come accross because you don't know if the random # generator gods will allow it to be sold or used'.

:sad face:

Good karma+1 vote