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Comment History
mark_redd
mark_redd - - 10 comments @ Critical Domain

Critical Domain is going to be on the back-burner for a while. It's not going to be anything like what that alpha looked like either. After getting more experience with BGE, I've found that I've done many things wrong in that build and will have to start over once more. Thankfully I still have all the resources, so it's more a matter of recoding and reconfiguring the game.

In the meantime, keep your eyes open for new of 'Adam Armstrong Adventure'. The reason that CD is not getting as much attention.

Good karma+1 vote
mark_redd
mark_redd - - 10 comments @ Critical Domain

Critical Domain v1.0.0 Play Test 1 is on schedule for the 25th. The first test of this game will be put up for download at 12am eastern time for Xmas.

IF YOU PLAY THIS VERSION... Please leave a message here or on our main forum at Applesandastronauts.com and there will be a thread set up on Xmas Eve for testers to list their computer's hardware specs.

As of right now, we are supporting Windows and Linux. We may have a Mac version ready for the 25th, but that's not a definite thing.

Good karma+1 vote
mark_redd
mark_redd - - 10 comments @ Critical Domain

Game is being completely revamped. I plan to finish the 2d version, but 1.0.0 is being ported and rebuilt in a completely new system using Blender Game Engine. There is an alpha build that has basic controls, and many ships have been modeled. Development in Blender is fantastically fast as well, and we project a playable beta in the next month or two at most!

Good karma+1 vote
mark_redd
mark_redd - - 10 comments @ Critical Domain

New graphics are in the works. I've been taking a break from the coding thing lately as I had a new job, but I was robbed on a delivery and now I'm between jobs, so I have all the time in the world to get this done, hopefully for a 1.0.0 xmas release!

Good karma+1 vote
mark_redd
mark_redd - - 10 comments @ Critical Domain 0.5.x internal game screen

At this point in development, the cargo listing is replaced with icons and counters under them, and many of the system text parts are being replaced with sprites and visual indicators.

Good karma+1 vote
mark_redd
mark_redd - - 10 comments @ Critical Domain screenshot #1

The red bars are temporary HP displays for enemies. Eventually that information will be better integrated to the HUD.

Good karma+1 vote
mark_redd
mark_redd - - 10 comments @ Critical Domain

We will be putting the 'public' beta on IndieDB when we finish adding more features and enemies.

Good karma+2 votes
mark_redd
mark_redd - - 10 comments @ Critical Domain

Beta 0.1.1 is done and will be on the AA forum soon. Check out our main website and register for the forums for more info!

Applesandastronauts.com

Good karma+2 votes
mark_redd
mark_redd - - 10 comments @ Critical Domain

Beta download will be ready soon!

I have to get the memo/readme text files finished, and I'm going to probably add some sound/music to the zip file and implement at least the music.

Good karma+4 votes
mark_redd
mark_redd - - 10 comments @ Critical Domain

Working on the next snapshot right now. So far, things planned for it are:

- new heads up display
- new radar and field effect graphics
- better hit detection on option
- buy/sell screen revamp
- some minor control glitches

Good karma+4 votes