Somehow, this reminds me of Gta III/Vice City/San Andreas.
Somehow, this reminds me of Gta III/Vice City/San Andreas.
the combat prototype looks and plays well, but I hate how the engines can't go fast for very long, because it makes combat alot more boring than it should be.
As I stated here: Doom3world.org
I am availible as a Special Effects Artist. I would also like to note that to get a Texture Artist, they don't necessarily have to be a specialist in Quake 4 - it could be in something that uses a similiar engine, like Quake 3 or Doom 3. I have attempted an email for Dinky, but it failed, so I am posting here. I eagerly await your response.
I don't know how big these are meant to be, but I could imagine a massive swarm of these in a fleet, I think that would be pretty awesomated.
Mark_Of_Insanity
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