I don't have a PC for massive performance. I have an idea though. Could you make the emission VFX a standalone file? It looks amazing!
I don't have a PC for massive performance. I have an idea though. Could you make the emission VFX a standalone file? It looks amazing!
I recommend using 7zip to unpack the mod, also unlock it through the properties tab
I always dreamt of a Witcher strategy game!!
The mod looks great, looking forward to it!
How do i get them? Do I need to play as Great Britain or France?
Gonna Jon Jones these m*********** demons!!
Hey man, beautiful submod. I have a question tho. Would it be possible for you to integrate the "Royal Ladies of the Court" into your submod, it's a submod for Stainless Steel 6.4 that allows the "recruitment" of princesses in Capitol cities and certain special regions, there's also a submod i think for muslim factions to recruit muslim princesses. It would be a blessing for the gameplay.
Guys, It's July i'm still waiting!!!
You put it in your The Elder Scrolls folder located in medieval2/mods and unpack and overwrite it there.
DaedraWarrior Hello dude, awesome mod to an awesome game. Love your work, it's been lovely to smack some aldmer or fight and battle alongside skeletons and other TES creatures but i have just a slight issue i have occured so far using this mod. Rimmen, the Akaviri settlement in Elsweyr in Anequine provinces, you know the Akaviri established settlement now ruled by Khajiit, it's entire map is laggy and horrible, it eats my FPS completely for no reason during Real-time battle and after like 1 minute in the battle the game crashes completely. Please fix this issue.
They don't have any good facegen or interactive in-game models to create goblins, ogres and orcs so they have to use the in-built Bannerlord one.
Okay, Ichicrow, i've managed to fix this problem, the fix turned out to be PHARM 0.5 Atmosfear3 particles.xr compatibility problem, it would be very cool to see another of your patches that would fix gunslinger+atmosfear3+PHARM0.5 compatbility in the particles.xr file
Now i've got another crash,
Expression : SG
Function : CRender::model_CreateParticles
File : D:\prog_repository\sources\trunk\Layers\xrRenderPC_R2\r2.cpp
Line : 410
Description : Particle effect or group doesn't exist
Arguments : artefact\af_gravi_idle_fobos
Hello Ichicrow, my grame crashes with this patch, i use the SynthSnow Gunslinger Modpack V2 i get this message
|Expression : SG
Function : CRender::model_CreateParticles
File : D:\prog_repository\sources\trunk\Layers\xrRenderPC_R2\r2.cpp
Line : 410
Description : Particle effect or group doesn't exist
Arguments : _samplesparticles\sparks_g
Hello, so i think i managed to install the mod correctly, the game is loading, the main menu change shows up, every thing is on ultra high but still everytime i click on skirmish it crashes my game, i can't play the mod, help
Does this mod work on the v3 of DaC?
Does this work with DaC 3.7
Can you add all the files packed into a .rar or .zip and add it to utorrent?
Hello, i have white grass textures on the battle map on some others, how do i fix this?
Looking forward to that update, with a thumb up! I have a question, does the mod and the newer version have the Diplomacy 4.3 for Warband integrated in it?
Maybe he should add culture creation and troop tree mechanic that was used in 1257AD enchanced edition. It works very well.
There is a quest to Yunkai or maybe it was deleted but yeah, the map in fact with the M&B Warband game restrictions CANNOT get any larger than it is already, it's as big as it gets, ever.
I am having no problems with the mod so far except that Slider showing up randomly when i go to the swamps, the slider that is used in the PDA to you know slide the map and such. Also i wanted to ask is this mod compatible with the Arsenal Overhaul 1.2?
Is this compatible with Yoctosfera Ultimate Edition?
I think it'll be a stormcloak faction i suppose papal states dovahkiin recruitment place or a place that you need to have a castle in for greybeard recruitment or maybe mercenary pool recruitment
Hello, i've been tinkering with the mod scripts as i've wanted to give myself the other faction troops to Hlaalu (redoran, dres, telvanni, indoril, imperial and skyrim troops to be precise, hlaalu is sicily, dres is timurids, telvanni are hungary, redoran is poland, skyrim is scotland, indoril is milan and the empire is england) everything worked fine until i wanted to get the specified models for my troops, with all the scripts i changed were export_descr_unit to get the units, export_descr_buildings to get to recruit those units as a Hlaalu faction, descr_model_strat to get the right textures on the generals and i got the right UI's from the other faction files but when i wanted to get the right models for the units, as i've said before i went to change the scripts in battle_models.modeldb
I've occured a crash every time i start the game every time i add a a troop textures with all the folder paths like when i copy and paste
8 scotland
67 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_england.texture
66 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_normal.texture
50 unit_sprites/scotland_Mount_Heavy_Horse_sprite.spr
to
6 sicily
67 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_england.texture
66 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_normal.texture
50 unit_sprites/scotland_Mount_Heavy_Horse_sprite.spr
Is your mod unable or has some protection against changing those paths and adding unit models to other factions or i am in fact doing something wrong, please help!
Marcelx2x
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