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Comment History
Mapsking
Mapsking - - 10 comments @ So... I'm gone

I'm sorry you've been through the wringer with some things, but I just want to tell you, for whatever it's worth, I am glad you have uploaded and updated all of these maps and the others. Personally, we played a lot of OA in our family, with a big family friendly mod I made. We have all enjoyed your maps, and I've been looking for some for a long time. Regardless of what anyone else says or has said, I have personally really enjoyed them and your work, and I hope you continue to make maps and things. Of course, it's up to you, but just know we did really enjoy and appreciate the things you've done for OA, so thank you. I will definitely be looking through these things also.

Good karma+1 vote
Mapsking
Mapsking - - 10 comments @ OmegA (Mod Only) (2.4)

I like some of the changes, however, it would be nice to have a .txt file in the mod, that list all of the changes, any new cvars, things that the mod can do, and so forth. Also, if you try to use cg_LeiEnhancement 1, it breaks the mod, just FYI. One other note off the top of my head, in the Setup>Controls option, the chaingun has a messed up model when you hover over it.

Good karma+2 votes
Mapsking
Mapsking - - 10 comments @ v12 AI

Hello, do you still have the source code for this, or would you be willing to make a version for OpenArena, instead of Quake3?

Good karma+1 vote
Mapsking
Mapsking - - 10 comments @ oad_dm2ish-a2 (Claustrophobia)

Hello, thanks for the map. I wanted to let you know there is a spot where you get the mirror effect on the floor, and can see through it at the rounded column. It can be seen at the links below. It is at coordinates (567 286 50) : 164. (You can also see the mirror effect when jumping and looking out the upper windows towards the bottom skybox floor.

I.imgur.com
I.imgur.com
I.imgur.com

Good karma+2 votes
Mapsking
Mapsking - - 10 comments @ CannerZ45

Awesome, thanks! Can't wait to try it out!

Good karma+1 vote
Mapsking
Mapsking - - 10 comments @ CannerZ45

I understand completely. I am not a coder or programmer at all either, and have made many changes to OA for various things, but mostly through trial and error. It has helped me understand a lot of what is going on, and we play with out family, so we want to use things are appropriate.

The other reason I was asking is there are things, personally, which have nothing to do with you or the mod, which in itself, works great, that we do not like, like the automatic exploding vs. the shooting of the player to make gibs, the screen shake, and some various other things, that we would prefer not to have.

Also, some things do not work perfectly in OA, which is fine, as it was made for Q3, and I understand it, but they work in Q3, so I was thinking I could modify it to work in OA a bit better and learn.

No worries though, I totally understand. Initially, I was thinking it could simply be extracting the .pk3 files, and using them (like the gibs/blood effects), by using different .pk3s, but then I realized the game logic was modified, which is fine too, of course. Anyways, thanks for making these varied mods, and if you happen to find the old files, or a way to use them independently, we'd love to use them. If not, of course, we can use the mod itself to play locally as well. ;-)

Good karma+1 vote
Mapsking
Mapsking - - 10 comments @ CannerZ45

Awesome, thank you! One side note, I am curious if it possible to edit a .qvm file, or is it basically programming code that has to be recompiled?

Good karma+1 vote
Mapsking
Mapsking - - 10 comments @ CannerZ45

Awesome, thank you so much. When you are done, can I just repackage it into a .pk3, or is there something specific I would need to do?

Good karma+1 vote
Mapsking
Mapsking - - 10 comments @ CannerZ45

Hi CannerZ45, I love your mod, with all the cool gibs and effects, but I noticed in the most recent version, when the gun is moved, it looks REALLY out of place in OpenArena (like it is WAY too far forward and tiny), which is what we play. I know you said you don't know about compatibility with non official Q3, but is there a variable I can set, or some way of modifying the position of the weapons, so it looks right in OA? Thanks, Mapsking

Good karma+1 vote