Great ! I'm going to use JackHammer frequently so if I find another bug / issue, I'll make some big reports here ;)
Great ! I'm going to use JackHammer frequently so if I find another bug / issue, I'll make some big reports here ;)
The wad : Mega.co.nz (it's mostly HL1 textures HD and may be old)
For the bug : I tried to reproduce it, and it happens only when a map is loaded and when I add the arrangement wad. I've send some reports with the bug report. Basically the editor shutdown when I load a map with this wad loaded in the menu, or when I try to add the wad to the list when a map is loaded.
The bug report window is in Russian. I (mostly) always click the wrong button when I want to send the report lol.
I got a bug with a .wad (the wad from the Arrangement Mod of SysOp). I don't know why but when opening a map with this wad, the editor crashes. I solved this issue merging this wad with another wad.
Playing with the wad window of the options seems to get lot of crashes.
Nice. Next step, displacements ? xD
Thanks a lot for your answers. I'll try to use your editor with a SOHL version (the 1.9 a guy from the hlfx forums made : Hlfx.ru). Maybe I will make my mod revive with that :)
Wow. Such transparency. Very 3d model in 2d view. So nice.
Really impressive. I was going to start making HL1 maps again and I just found this editor. Looks like you merged some VHE 4.0 feaures into VHE 3.4/5 :p
Is it better to save my maps with the .jmf format, or should I keep the .rmf ? (for GoldSrc). I already have lot of maps on .rmf and I'm going to use them (I've done backups before editing them of course, in case of).
Also is the "run map" better than the VHE one ? Even if I may use Batch Compiler like before.
Thanks for this project !
OMG there is the nodraw hiding option to hide null texture. omfg.
Edit : XaeroX are you from HLFX ?
*is, not i. Someone is still working on it.
It's not really dead, someone i still working on it ;)
A HL mod with only HL contents ! Great ! Hope you will finish it.
I like your maps, lighting is nice.
PS : I'm the 100th watcher :p
Hey Shepard ! Great to hear you :) I enjoyed working with you too, and I'm happy to know that it was profitable for you. You made some great job ;)
Do you remember which code we used to modify ? Spirit of HL or the code from Highlander (Raven City) ?
Hello,
I've used Spirit on my mod Far Crab (you can dl a demo on moddb) but I can't remember which version I used. How to know that ?
My spirit.dll is 1.55Mb.
Thanks !
Yeah, this answer comes laaaaate. But you can't have opened levels like in Far Cry under GoldSrc Engine. Except with heavy modifications (like ESF).
Hello, this group isn't used by me anymore, I wanted to delete this by removing myself but the group is still here, without members lol. I don't know how to be back in since my mod Far Crab is managed by this group.
Thanks !
The mod is officially closed. We can't continue this anymore. We're all disappointed that this story finishes like this of course, but too much factors pushed us to stop the dev (no time, too much difficulties on the code...).
If someone thinks he can continue our work, all the sources are available here :
I will make a news as soon as possible.
Thanks for all you support, you were (and still are) a great community, and all the team enjoyed working on MKS !
The mod is officially closed. Maybe I will continue this one day, nostalgia, you now what is that :) Thanks for your interest for us ;)
Sorry for the lack of activity but the whole team is currently overbooked IRL :/
Anyway, you can vote for us on MOTY !
Atm it's not planned. MK7 will have this view so why not. But it's not our priority.
We'll make a news on September. I already can say that coders are back and making nice work...
Btw, no June news since nothing new and most of us busy (exams, work...) and probably no news until September (vacations). Thanks for your interest.
Even if our ambitions are high, I don't think we can compete with Nintendo. Their products will always be good quality, even if customization and support will be less effective (but custom maps don't mean good maps, remember that. Look at those orange **** maps for example).
Anyways, the main objective of this MOD is Mario Kart for Source Engine. All the dev-team, including myself, joined this MOD because it was Mario Kart. In my case, I probably would not join this team if it wasn't Mario Kart Source. We know we're taking risks using a license like that. If Nintendo send us a C&D, we already planned to change the game style, deleting all stuff related to Nintendo, and make a new kart game with new characters. But I probably won't be as motivated as for a Mario game...
What we do now : we work until the first release. This beta will include mostly code which can be reused for another kart game, and not many characters or items, then we'll see if Nintendo will send us that C&D. It's been 6 years of development, Nintendo should know about us, and if not, a playable release will probably increase our popularity. Until they don't say to stop, we'll continue to use the Mario license. It's our choice, not yours.
The hubcaps are placed like that to get a funny and non-realistic kart. It's inspired from Germain tunning. You may not notice that in-game when playing so we may not change this (except if too much people think it's looking bad).
...
You can find other examples of MODs using copyrighted contents. Look at Golden Eye: Source : they never had problems with Nintendo, Rare or another company. Same for Perfect Dark: Source (even if it's looking dead now), or for HL1 MOD : Earth Special Forces (using Dragon Ball stuff). None of these MODs has been closed.
Anyways, if Nintendo decides to close the MOD, we'll continue, replacing all Nintendo references (characters, items...) by custom stuff (it's why we made this new kart btw). It's been since 2007 we're talking about those rights, now it's time to stop and to continue this work, so everybody can play a funny race game on Source engine. Critic our new models and musics instead so we can see what's wrong or good ;)
Btw Nintendo is making a new Mario Bros and a new Mario Kart on 3DS this year, and probably another ones on this "Project Café".
For everybody who are talking about copyrights and such :
-We know the risks. We already tried to contact Nintendo about that. They never answered except one time with a automated answer which doesn't give us infos about the use of designs.
-They even used our pictures of Toad and Yoshi on an official Nintendo video, about a Mario Kart contest, published on the French Nintendo Channel on the Wii, without contacting us.
-We don't see why Nintendo would stop this mod. Nintendo isn't on the PC/Mac platforms, so there is no risk of concurrency. We'll never affect Nintendo sells since everybody knows that we're not pros but only amateurs, Nintendo products will always have a better quality (We can make good stuff anyways :p).
-We won't affect their reputation too since it's not official and since we're making our best to get the best quality (we're not making bad-looking characters for example).
-This MOD is also a good way for Nintendo to get publicity which touches the whole Half-Life (1,2, games and mods affiliated) community, which isn't negligible. Nintendo will loose reputation and advantages closing the MOD.
-This MOD won't affect Nintendo's finances too since MKS will be FREE, and no money will be made from this game (donations are only for helping us paying the web host; nothing more).
-We're not using Nintendo files. We're making EVERYTHING from scratch. No texture, no model, no sound will come from a Nintendo game (no rip from ISOs, ROMs and such except for temporary work). We just use theirs ideas, designs and level layouts.
-We're crediting Nintendo for all their excellent work on the Mario and Mario Kart series : Mariokartsource.com .
...
It smiles in MKDD, MKDS, MKWii so yes, it smiles.
Why did you post it another time ?
You're wrong. Mario always got that visual style, and I agree with that. It's a specific mark of Mario games. A realistic Mario would completely ruin the game for me. The day Nintendo will start to make Mario games with realistic graphics will be the day I will stop playing Mario games.
_Mapper
joined
Mapper, ex-mapper for Half-Life 1 & 2. Used to work for Mario Kart Source (now closed) and creator of Far Crab (closed too). Yes, everything is closed now. Man, been years since all of this happened. Was time to update this profile.