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Comment History  (0 - 30 of 137)
Malac88
Malac88 - - 137 comments @ Xenotech behavior 1.02

It's a pretty simple mod, so probably something ****** up with your mods. Sorry, no idea.

Good karma+1 vote
Malac88
Malac88 - - 137 comments @ Xenotech behavior 1.02

Nope, sorry.....
That's beyond my modding skills.

Good karma+1 vote
Malac88
Malac88 - - 137 comments @ CZ75 with BWRR anims

Could you make a Browning Hi-Power mod? :3

Good karma+1 vote
Malac88
Malac88 - - 137 comments @ No more meat related tasks

Nice! 10/10
Could you make mod with no hostage rescue mission quest?

Good karma+1 vote
Malac88
Malac88 - - 137 comments @ CZ75 with BWRR anims

Nice!

Good karma+1 vote
Malac88
Malac88 - - 137 comments @ Skinning takes time 0.1

Great mod, but I don't have skinning sounds.

Good karma+1 vote
Malac88
Malac88 - - 137 comments @ Blindside L85 3D scopes

Add this to the Blindside "w_sks" config file in gamedata/config/items/weapons

You need to add this in the "[wpn_sks_hud]:hud_base" section

aim_hud_offset_alt_pos = -0.059, 0.0454, -0.19
aim_hud_offset_alt_pos_16x9 = -0.059, 0.0454, -0.19
aim_hud_offset_alt_rot = 0.016, 0.0132, -0.01
aim_hud_offset_alt_rot_16x9 = 0.016, 0.0132, -0.01

For the AUG, you can find several reanimation mods with alternate aim option for the A1 variant.

My fav is the AUGmented mod.

Good karma+1 vote
Malac88
Malac88 - - 137 comments @ Anomalous RF Signals 1.2

New game required?

Good karma+1 vote
Malac88
Malac88 - - 137 comments @ New Extensible RF Sources 1.6.1

New game required?

Good karma+2 votes
Malac88
Malac88 - - 137 comments @ Xenotech behavior 1.02

Glad you like it! :)

Good karma+1 vote
Malac88
Malac88 - - 137 comments @ Xenotech behavior 1.02

Ok, I've tested it with a clean, unmodded game. No crashes.
I remembered it wrong, I didn't change the NPC loadouts, everything is original. Probably a compatibility problem with a mod.
Do you have an error code?

Good karma+1 vote
Malac88
Malac88 - - 137 comments @ [1.5.2] VKS Vykhlop a VSSK Reanimation and Remodel (UPDATE 5)

Beautiful animations, great sounds, no tAcTiCaL ********. 10/10

Good karma+1 vote
Malac88
Malac88 - - 137 comments @ Psy Stress v1.06.03 for 1.5.1/1.5.2

It would be cool if the Scar artefact could restore psy damage. The artefact description says it's got a calming effect on the human nervous system. Having one or two on the belt would be a nice countermeasure.
10/10 by the way. It's a must have.

Good karma+3 votes
Malac88
Malac88 - - 137 comments @ Xenotech behavior 1.02

If you modify the NPC loadouts to the original, I think it should be fine.

Good karma+1 vote
Malac88
Malac88 - - 137 comments @ ARMR Arti and RavenAscendants Mags Redux 1.5.2

Hello!

Could you make an AR Pack patch?

Moddb.com

Good karma+1 vote
Malac88
Malac88 - - 137 comments @ Blindside Fort 500, MP 133 - DLTX 1.5.2

Using vanilla animation with
blindeside is probably misplace some animations because of the hand position in the weapon ltx file......I think. Tried it with other weapons, it's a mess.

Good karma+1 vote
Malac88
Malac88 - - 137 comments @ Blindside L85 3D scopes

Well, it's not a big mod, so probably no complications. I guess...

Good karma+2 votes
Malac88
Malac88 - - 137 comments @ The Reborn Zone V2.5

Beautiful! 10/10

Good karma0 votes
Malac88
Malac88 - - 137 comments @ [DLTX] TAZ's HAMR Special Weapons Pack 1.2 Final

Only DLTX is installed, full vanilla game.

Some aim positions are misplaced
FN2000 Hud and aim position is misplaced.
M203 won't work, but you mentioned it.
Nagant sunlight reflection is strange

Good karma+2 votes
Malac88
Malac88 - - 137 comments @ Ar Pack

Change the hand positions from 0.01 to 0.15 in the weapon LTX files inside gamedata/configs/items/weapons

Good karma+1 vote
Malac88
Malac88 - - 137 comments @ Ar Pack

Very nice 10/10

Could you make a stock A2 version? Without Leupold, Aimpoint, rails, laser.
And how can I change the reload_empty animation all of the ARs to the A2 reload_empty animation? Never liked the throw away magazine animations.

Good karma+1 vote
Malac88
Malac88 - - 137 comments @ M24 from The Armed Zone 3.0

Very nice, but when an NPC using M24, the sound layers are incorrect. If I'm far away from an NPC with M24, it sounds like I'm shooting it. Bolt too.

snd_1_layer = weapons\m24\m24_shoot
snd_2_layer = weapons\m24\bolt

Good karma+1 vote
Malac88
Malac88 - - 137 comments @ L96 Reanimation

10/10

Beautiful!

Good karma+2 votes
Malac88
Malac88 - - 137 comments @ Blindside Fort 500, MP 133 - DLTX 1.5.2

What about them?

Good karma+1 vote
Malac88
Malac88 - - 137 comments @ Blindside AK47, AKS47 - DLTX 1.5.2

Didn't test it with BaS, probably there wont be any sounds, if you delete the mod_system LTX. The only way to add sounds for the AK was the mod_system LTX.

Good karma+2 votes
Malac88
Malac88 - - 137 comments @ Blindside AK47, AKS47 - DLTX 1.5.2

Ok, I did it.
You need to rename 2 animation files. The ak103 hud animation file and the ak100 hud hand animation file

wpn_akm_hud_animation ---> wpn_ak103_hud_animation
wpn_hand_akm_hud_animation ---> wpn_hand_ak100_hud_animation

After this you have to edit the "w_ak103" LTX

Copy all of the hand, aim, grenade launcher, lowered positions and all of the "anm" lines from "w_akm" LTX and replace them in the "w_ak103" LTX

This is the only way, to change the hand position on the AK 100 series rifles, but it will also change the reload animation to AKM and you have to fine tune the aiming in debug mod "weapon hud editor", coz the iron sight is a bit off to the right. Didnt test the scopes.

Oh and this will mess up ALL of the AK 100 series, so you have to change every single one of their animation files and edit the weapon LTX files and fine tune the iron sights.

Good karma+1 vote
Malac88
Malac88 - - 137 comments @ Blindside AK47, AKS47 - DLTX 1.5.2

I'll look into it soon.

Good karma+1 vote
Malac88
Malac88 - - 137 comments @ Blindside AK47, AKS47 - DLTX 1.5.2

The "mod_system_000" was the only solution for the sounds

Good karma+1 vote