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Modeler, gamer, swedish, now u know some things about me :P

Comment History  (0 - 30 of 67)
majorpluraeng
majorpluraeng - - 67 comments @ Dark Rising Mod

That was me replying while being logged out fyi.

Good karma+1 vote
majorpluraeng
majorpluraeng - - 67 comments @ Dark Rising Mod

To anyone and everyone experiencing crashes with this mod:

I snooped around a bit on the interwebz and came across this 4GB application patcher. What this does is it patches your executable file of any game of your choice so that it can utilize 4GB of RAM instead of the commonplace 2GB which likely is the amount that older games like Assault Squad and Assault Squad 2 run on. My theory regarding the crashing is that much of the included content in Dark Rising is too resource heavy for the game to handle with a measly 2GB or whatever of RAM. Once I applied the patch, the crashing related to e.g. trying to select and place certain units in the editor as well as finishing a mission in said editor went away, and so far I've had zero CTDs.

Ntcore.com

Download the patch, unzip the executable into your AS/AS2/whatever game folder, run the included .exe file and browse to and select the mow_assault_squad.exe and mow_assault_squad_ed.exe files to patch them (the same goes for AS2 or any other game you wish to patch). After this, you should no longer have to cope with the frequent crashes.

Good karma+1 vote
majorpluraeng
majorpluraeng - - 67 comments @ Power Star

Really? Lool

Good karma+1 vote
majorpluraeng
majorpluraeng - - 67 comments @ Super Mario Battlefield

Please welcome Bergerkiller to the SMB team! He is a mod creator aka batch programmer aka visual basic programmer and has also a bit of experience texturing (though not UVW mapping), and will hopefully be a good contribution to the mod and LPP :)

Good karma+1 vote
majorpluraeng
majorpluraeng - - 67 comments @ Super Mario Battlefield

Weve been abit slow lately lol, but were not halting or anything, just thinking out possible ways to do this stuff. And we never realised that we should use a couple of models we got for player models that we had forgotten about, such as the whomp and the small bomb-omb =) Im gonna start on the player models tomorrow, which is the only thing remaining before we could make our update basically, but since im the only modeler i could need a hand or it would take a while of course, but not ages :P

Well cya all, im going for bed now

Good karma+1 vote
majorpluraeng
majorpluraeng - - 67 comments @ Operation Garbo

Well, first of all it aint my mod, its Axelofswedens, i have helped him with it abit and i also try to make it work for the users who cant install it. But anyways: I also had trouble to get the newest release working (2.0) so i stood by. It seems however that something is wrong with that release but i just recieved a new internal release from Axel which im now gonna try out and if it works, i will update the way of installing here.

Good karma+1 vote
majorpluraeng
majorpluraeng - - 67 comments @ Super Mario Battlefield

Ah, hello :D

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majorpluraeng
majorpluraeng - - 67 comments @ Super Mario Battlefield

Ill see what i can do ^^

Good karma+1 vote
majorpluraeng
majorpluraeng - - 67 comments @ Super Mario Battlefield

It actually works good at the moment, and i can surely make it all the way to make my models go greatly into the BF2 engine, but nevertheless, time will decide :)

Good karma+1 vote
majorpluraeng
majorpluraeng - - 67 comments @ Super Mario Battlefield

Yup, it really is

Good karma+2 votes
majorpluraeng
majorpluraeng - - 67 comments @ King Bomb Omb

Yeah, its made more to look like the original King Bomb Omb in Super Mario 64 and not be too advanced, to add some nostalgy to it all :) I think there is a small part or two that could be fixed tho, but ill wait with that :D

Good karma+1 vote
majorpluraeng
majorpluraeng - - 67 comments @ Operation Garbo

Owell, the Archers effective range is 31 miles, so its quite realistic anyways :P

Good karma+1 vote
majorpluraeng
majorpluraeng - - 67 comments @ King Bomb Omb

Updated

Good karma+1 vote
majorpluraeng
majorpluraeng - - 67 comments @ ultimatemale420

Hey, thx for the feedback to SMB =)

Good karma+1 vote
majorpluraeng
majorpluraeng - - 67 comments @ Operation Garbo

Put the whole swedish forces folder from the downloaded .zip file in the C&C Generals Zero Hour/Data folder and youre set. Just start your game as usual and go skirmish and choose to play as Sweden. (Take into account that the mod will probably not work if youre using The First Decade)

Good karma+1 vote
majorpluraeng
majorpluraeng - - 67 comments @ Super Mario Battlefield

Thanks! It sounds interesting but theres some rules and stuff that includes you having to be in Lost Pirates and under that Lost Pirates Productions, so its a little tricky. But me or chris will surely notify you if it gets active :)

Good karma+2 votes
majorpluraeng
majorpluraeng - - 67 comments @ Majorpluraeng's Glock 17 tutorial: Part 2

Naa, its a modeling tutorial aight, not a exporting/rigging tutorial =)

Good karma+1 vote
majorpluraeng
majorpluraeng - - 67 comments @ King Bomb Omb

Okay, ill try settle and post up the edited model

Good karma+1 vote
majorpluraeng
majorpluraeng - - 67 comments @ Super Mario Battlefield

If someone wanna help me with pics of statics (like the trees that i made, im the modeler) Please send em and i will start making em, i have to say it looks really good according to the WIP images and very much like the original Bomb-Omb Battlefield map :)

Good karma+1 vote
majorpluraeng
majorpluraeng - - 67 comments @ Operation Garbo

Yeah i feel this is gonna be real nice in the end :)

Good karma+1 vote
majorpluraeng
majorpluraeng - - 67 comments @ European Conflict

Yay! Im the new static object modeler =)

Good karma+1 vote
majorpluraeng
majorpluraeng - - 67 comments @ Operation Garbo

Yes its out, to install visit our official sites forum where ive written a thread for those who dont know how to install. To download just visit this mods download section

Good karma+1 vote
majorpluraeng
majorpluraeng - - 67 comments @ Operation Garbo

That would be good, i dont think the new system with multiplay only would fit too good without SP

Good karma+1 vote
majorpluraeng
majorpluraeng - - 67 comments @ Operation Garbo

Are you using The First Decade?

Good karma+1 vote
majorpluraeng
majorpluraeng - - 67 comments @ Operation Garbo

Thats the wrong way to get the mod working, the install instructions are wrong. I found out a way to get it working:

Open swedish forces.zip, inside theres a folder called swedish forces, you put that in Command & Conquer Generals Zero Hour/data.

Youre set. :)

Good karma+1 vote
majorpluraeng
majorpluraeng - - 67 comments @ Fighter Aircraft

You can already with the first version :)

Good karma+1 vote
majorpluraeng
majorpluraeng - - 67 comments @ Operation Garbo

Except for the MiG-29 Axel is also working with the T-90 and Mi-24/35 Hind for the mod. Great work! Those can we wiewed in the official forums along with some other goodies :)

Good karma+1 vote
majorpluraeng
majorpluraeng - - 67 comments @ Operation Garbo

It might also be that users who are not using The First Decade havent patched Zero Hour to version 1.04

Good karma+1 vote
majorpluraeng
majorpluraeng - - 67 comments @ Operation Garbo

Id also like to inform that the mod probably isnt working for those who are using The First Decade. Ive had reports of problems where people cant get the mod running after installed, even if theyve installed with my instructions. I think that an .EXE installer will have to be made to solve that problem for them, if possible.

Good karma+1 vote