tracking, nice artshots, hope you can transport it into the engine and finalize. wish you the best.
tracking, nice artshots, hope you can transport it into the engine and finalize. wish you the best.
you HAVE to be able to explain the techniques you use to get this done.
there are 2 ways to do this so far, using extremely good models and textures (not yours) to get this without visible cuts (yours)... or you can shoot realtime-footage and trigger it with a button (maybe more than one but in basic every fightgame uses a triggerbutton to start an event (move). using full controlable realtime-footage will cause visible cuts because a human cant move back to a holdposition in the same way, not possible. as far as i can see here, this is a simple video, so you have to be able to explain why i cant see cuts while i see video-footage. just technique, buzzphrase, tester-reviews (more than 2^^)... or nobody will belive you.;)
BRAVESTAR!^^ love it.
the four-barreled shotgun is... impressive. ;)
cool nonstopping gameplay action. worth having a deeper look into (especially playing as a dino sounds really nice, loved the alien-part of avp. :) )
very interesting, lovely style. worth a try i think, thanks.
if the abstract dog-sculpture is still in, what about a puzzle to build a pneumatic dogteeth-gun to really get some crazy stuff for the weapons, too? yes, i know, its a bit inspired by "existence".^^
chains would be a good bash-weapon for this. i think there are enough to use in the more abstract levels.
molotov-cocktails are always a good thing and easy to build.
a puzzle to build a potato-cannon. ;)
anyways gz & grunge on, looks awesome as always.
maho
maho
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