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Just a casual gamer who enjoys a nice strategy or FPS game...I am into map making as well!

Comment History  (0 - 30 of 392)
Magmafusion
Magmafusion - - 392 comments @ Beam

plus no weird head movements, which look unatural on such a collosal unit.

Good karma+1 vote
Magmafusion
Magmafusion - - 392 comments @ Beam

vertical is more balanced, give's you more of a fighting chance, and fulfills the role of long range artillery support unit. good vs stationary tagets, bad vs moving.

Good karma+1 vote
Magmafusion
Magmafusion - - 392 comments @ REMIX021 Released

We'll stand by you, but do report it, it's against community standards.They are just spiteful for no reason.

Good karma+3 votes
Magmafusion
Magmafusion - - 392 comments @ New Kirov

ermahgerd the light effects are dope!

Good karma+2 votes
Magmafusion
Magmafusion - - 392 comments @ T92T Tesla tank

agreed. and this too looks kinda fancy Google.gr

Good karma+1 vote
Magmafusion
Magmafusion - - 392 comments @ T92T Tesla tank

I prefer this tesla weapon to the coils, they felt derpy.

Good karma+3 votes
Magmafusion
Magmafusion - - 392 comments @ Red Alert 3 Paradox

no, and it's been for about 2 years now

Good karma+2 votes
Magmafusion
Magmafusion - - 392 comments @ Soviet Drone Renders

the middle one looks so badass! and sounds interesting too: Phobia Drone... makes me **** my pants already!

Good karma+6 votes
Magmafusion
Magmafusion - - 392 comments @ Shock Therapy 1.011

i don't see a point in giving the bullfrog antiground capabilities, especially when they are so low. buffing it further, would take away the soviet sence of specialisation. and it is pretty annoying when it auto attacks infantry instead of enemy vxs that are running you down. either make it so it focuses mostly aircaft or remove the anti ground attack

Good karma+5 votes
Magmafusion
Magmafusion - - 392 comments @ Red Alert 3: Shock Therapy

i do not disagree with you, but not that powerfull, now they just turn around once and tengus fall of the sky like flies.

Good karma+1 vote
Magmafusion
Magmafusion - - 392 comments @ Allied Fusion Power Plant Upgrade

DAT fusion!

Good karma+6 votes
Magmafusion
Magmafusion - - 392 comments @ Allied Defense Line

if it is that big and TALL it must be able to fight above the walls isn't it? becasue i think on a previous release it wasn't able to.

Good karma+1 vote
Magmafusion
Magmafusion - - 392 comments @ Red Alert 3: Revolution v1.2

oh! thanx

Good karma+1 vote
Magmafusion
Magmafusion - - 392 comments @ Red Alert 3: Revolution v1.2

excuse to jump in your convo, but have you removed the map pac of v 1.2 ? i can't find it anywhere.

Good karma+1 vote
Magmafusion
Magmafusion - - 392 comments @ Red Alert 3: Shock Therapy

soviets were way too op in the latest download, reapers were too op and so were the twinblades and migs, and the dogfighting style makes migs even better as they have a slower rate of fire and higher damage they manage to do mora damage in the short time that the fighters collide.

Good karma0 votes
Magmafusion
Magmafusion - - 392 comments @ Red Alert 3: Revolution

well, hello there, i would to ask you something, are the maps from the map pack usable on vanilla ra 3? or do i have to track down the revolution map file and transfer them myself to the vanilla map file?
also, considering the new tech structures you have added(firebase) i would like to ask if that would be a problem in vanilla ra 3 as it has different "properties"

Good karma+2 votes
Magmafusion
Magmafusion - - 392 comments @ v1.1 Update: Main Menu

i was mislead by the description :P anyway, i would like to congratulate whoever participated in the menu changes

Good karma+3 votes
Magmafusion
Magmafusion - - 392 comments @ v1.1 Update: Main Menu

better than nothing! i really like the star job there, i guess bieber is to thank for that?

Good karma+2 votes
Magmafusion
Magmafusion - - 392 comments @ v1.1 Update: Main Menu

i whope you can also change the bombs animation. it is exceptionally boring, i believe that the uprising menu is more appealing,(if i recall correctly it had harbingers, and aa fire from the ground or something like that)perhaps you can figure out something more errr... vibrant!?!

Good karma+3 votes
Magmafusion
Magmafusion - - 392 comments @ v1.1 Update: Reclamator FSV

i saw a lot of changes on this unit, which i personally support! but i have one question, does it still use it's antipersonel guns?

Good karma+1 vote
Magmafusion
Magmafusion - - 392 comments @ Red Alert 3: Revolution

ermmm can these maps be used in the original red alert 3 when we unrar them or do we have to tranfer them to the maps folder manually?

Good karma+1 vote
Magmafusion
Magmafusion - - 392 comments @ Red Alert 3: Revolution v1.0 RELEASED!

may i also suggest that the size of vibrations during explosions during explosions be reduced? or perhaps they could be paler and when you zoom in they are more intense or something like that, they get a little too "disturbing"after a while.

Good karma+2 votes
Magmafusion
Magmafusion - - 392 comments @ Alternate Riot Agent

needs a mustache
Google.gr

Good karma+7 votes
Magmafusion
Magmafusion - - 392 comments @ Release 1 Singularity Hub

on the last release the effect was identical to the assault destroyer's and it was too "intense" in my opinion perhaps you should consider making it paler as it is rather disturbing and has a huge radius

Good karma+1 vote
Magmafusion
Magmafusion - - 392 comments @ Red Alert 3 : Unleashed

i tottaly understand, sometimes it just gets too difficult,i hope that one day you will be able to keep because it really is one of the mods in here

Good karma+1 vote
Magmafusion
Magmafusion - - 392 comments @ Red Alert 3 : Unleashed

such a shame

Good karma+1 vote
Magmafusion
Magmafusion - - 392 comments @ Release 1 Aircraft Carrier

so the drones can be killed easier now, i would be a little worried about that but as i see that you have given it more range i think it won't be unfair but the fact that you made the drones slower is kinda annoying, they are slower in uprising and the drones can't catch up with slower units so when they are launched they just follow the unit around the whole map, i think ea made them faster in a patch to get rid of that thing

Good karma+1 vote
Magmafusion
Magmafusion - - 392 comments @ Release 1 Gate

there is already the problem with the walls and the hubs they have little gap there anyway, this could be done away with by increasing the size of the hubs i guess

Good karma+4 votes
Magmafusion
Magmafusion - - 392 comments @ FutureTech: Chrono Transport

so like, the longer they are transported the longer they stay idle( kinda like the ra 2 chrono legionaire ha?)

Good karma+1 vote
Magmafusion
Magmafusion - - 392 comments @ United Coalition: Power Plant

but it looks a little like poop don't ya think (kiddin') Google.gr

Good karma+1 vote