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Comment History
fishhead
fishhead - - 30 comments @ Resident Evil: Prologue Project

Dear followers,

Sorry I nor my partner ever responded on here. I totally lost contact with him abruptly and was super bummed. I kept hoping I would and then I eventually forgot about this and have since moved on. I just happened to visit this today and thought I would shed some, all be it, dim light on it all. So, yes, this is a dead mod, but I'll keep this up for documentation purposes. Thanks all!

- Resident Evil Prologue Project Dev

Good karma+1 vote
fishhead
fishhead - - 30 comments @ The Hotel: Lost Contact v4.8 [AutoExit edit]

This is one of the best things I've ever played, certainly horror-wise. The weirdness is done soooo well.

Good karma+1 vote
fishhead
fishhead - - 30 comments @ They Hunger: Source (Ep.2) - Dev.Diary #1

Thank you so, so much for your work on this!

Good karma+2 votes
fishhead
fishhead - - 30 comments @ The process of remastering Amnesia

Thank you so much for this breakdown!

Good karma+2 votes
fishhead
fishhead - - 30 comments @ Krook

Hey, how are you doing, Krook?

Good karma+1 vote
fishhead
fishhead - - 30 comments @ Resident Evil: Prologue Project

We still are not dead, and we will be starting up again soon.

Good karma+1 vote
fishhead
fishhead - - 30 comments @ Resident Evil: Prologue Project

We are not dead, just on a break. We apologize for the long time of no updates.

Good karma+1 vote
fishhead
fishhead - - 30 comments @ Resident Evil: Prologue Project

This mod is NOT dead.

Good karma+2 votes
fishhead
fishhead - - 30 comments @ Resident Evil: Prologue Project

We're recreating Resident Evil 1 and it will have all the monsters from that game which is about 12 different creatures.

Good karma+1 vote
fishhead
fishhead - - 30 comments @ ITCHY UPDATES - Prologue Project - Viral #2

It's supposed to be silly.

Good karma+1 vote
fishhead
fishhead - - 30 comments @ Resident Evil: Prologue Project

I will answer the question that a number of you keep asking: Why isn't this being done on the Source engine?

The answer is:

1. This is being made for Resident Evil: Cold Blood, which is for the Goldsource (Half-Life 1) engine.

2. For us, and the number of others still developing for the Goldsource engine, it is intriguing and challenging to see how much we can squeeze out of an old (but still very good) engine. Take a look at Cry Of Fear and Heart Of Evil: Napalm Edition, for instance. As you can see, the results are very nice and the Goldsource engine still has a lot of life in it.

I hope this answers the question.

Good karma+1 vote
fishhead
fishhead - - 30 comments @ Front Hall

Yeah, that's the shotgun in Resident Evil: Cold Blood. We are using the same weapon models from it as this is a project for that mod.

Good karma+1 vote
fishhead
fishhead - - 30 comments @ TASTY NEWS - Prologue Project - Trailer #1

This map is an entirely new recreation of the Spencer Mansion by our mapper, Krook. I am very happy to be working along side him.

Good karma+1 vote
fishhead
fishhead - - 30 comments @ Last stop before the "Boss room" 2

I think it would look much better if the yellow light strips were white instead.

Good karma+1 vote
fishhead
fishhead - - 30 comments @ Last stop before the "Boss room"

Let me know if you need any pictures of them.

Good karma+1 vote
fishhead
fishhead - - 30 comments @ Last stop before the "Boss room"

I would suggest looking at some of the labs from the games to help.

Good karma+1 vote
fishhead
fishhead - - 30 comments @ Last stop before the "Boss room"

It does look fantastic. Though, I must say that I really do not get a Resident Evil feeling from it. Also, in Resident Evil, everything in the environments had a distinct purpose and story behind it. I guess my question would be: why would the lab have this room set up like this? I'm not necessarily saying that it wouldn't, but it's something that should be thought about. I'm just saying this one Resident Evil lover to another.

Good karma+1 vote
fishhead
fishhead - - 30 comments @ Maps

This scene does a great job of setting a mood.

Good karma+1 vote
fishhead
fishhead - - 30 comments @ Models

Great texturing.

Good karma+1 vote
fishhead
fishhead - - 30 comments @ Models

Holy sh** was my reaction, as well. That is SO incredibly cool.

Good karma+1 vote
fishhead
fishhead - - 30 comments @ WBM

Amazing lighting.

Good karma+1 vote
fishhead
fishhead - - 30 comments @ Julie Zombie Model

This mod has some of the best zombies I've seen in any game or mod.

Good karma+2 votes
fishhead
fishhead - - 30 comments @ In-Game "City of Dawn" Shot

Your team's graphical style is great and so unique. I love it!

Good karma+1 vote
fishhead
fishhead - - 30 comments @ In-Game "Cabin Fever" Shot

That snow effect is amazing and unique in a zombie setting.

Good karma+4 votes
fishhead
fishhead - - 30 comments @ Yay! New map (recb_prisoncity) by me (ruMpel)

I love that flashlight.

Good karma+2 votes
fishhead
fishhead - - 30 comments @ Yay! "New" map (recb_darkwoods) by me (ruMpel)

This was/is definately the best map in Beta 1. Setup perfectly with so many things to explore, especially for a multiplayer map.

Good karma+2 votes
fishhead
fishhead - - 30 comments @ Everybody's dead.

Superb, topnotch lighting.

Good karma+2 votes
fishhead
fishhead - - 30 comments @ Resident Evil : Cold Blood

You really are wonderful people (the Coldblood team). You really care about what you are doing and do a great job at it. Also, you are so dedicated to your project.

Good karma+1 vote
fishhead
fishhead - - 30 comments @ New Subway 1

Great, fantastic, moody lighting.

Good karma+2 votes
fishhead
fishhead - - 30 comments @ v4 is here. Your opinion is:

I love it except everything is alittle too big, such as the boxes and tabs, making the look a bit overwhelming.

Good karma+2 votes