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More than year have passed since last OpenTomb update on ModDB, but surely it doesn't mean that project is dead! Finally, we have some basic pathfinding...
back in business: ai and pathfinding!
After long delay, we introduce three milestones at once: new collision approach, which resembles classic (yet optimized) Tomb Raider room collision, quicksand...
new collision approach, quicksand and inventory features
At last, OpenTomb now features actual triggers and interactive keyholes and puzzleholes.
milestone: triggers and item interaction implemented!
Latest milestone features: full OpenAL implementation with environmental FX and animated textures support!
openal audio and animated textures support
An important update in latest OpenTomb revision — support for animation commands.
animcommands are now supported!
This article describes the process of making OpenTomb sources work within Code::Blocks development environment.
how to compile opentomb in windows using code::blocks ide
Now OpenTomb fully supports joystick, control mapping and sprint!
joystick support, control mapping and sprint
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