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Back in business: AI and pathfinding!

Back in business: AI and pathfinding!

OpenTomb 3 comments

More than year have passed since last OpenTomb update on ModDB, but surely it doesn't mean that project is dead! Finally, we have some basic pathfinding...

New collision approach, quicksand and inventory features

New collision approach, quicksand and inventory features

OpenTomb 2 comments

After long delay, we introduce three milestones at once: new collision approach, which resembles classic (yet optimized) Tomb Raider room collision, quicksand...

Milestone: triggers and item interaction implemented!

Milestone: triggers and item interaction implemented!

OpenTomb 2 comments

At last, OpenTomb now features actual triggers and interactive keyholes and puzzleholes.

OpenAL audio and animated textures support

OpenAL audio and animated textures support

OpenTomb 2 comments

Latest milestone features: full OpenAL implementation with environmental FX and animated textures support!

AnimCommands are now supported!

AnimCommands are now supported!

OpenTomb

An important update in latest OpenTomb revision — support for animation commands.

How to compile OpenTomb in Windows using Code::Blocks IDE

How to compile OpenTomb in Windows using Code::Blocks IDE

OpenTomb Client Side Coding 2 comments

This article describes the process of making OpenTomb sources work within Code::Blocks development environment.

Joystick support, control mapping and sprint

Joystick support, control mapping and sprint

OpenTomb

Now OpenTomb fully supports joystick, control mapping and sprint!