I have a game crash, when i want to open doors on E3l1. Could you please fix it.
I have a game crash, when i want to open doors on E3l1. Could you please fix it.
Looks and plays great, but i recommend to turn off "Use Fake Contrast" in whatever port you're playing, otherwise textures are too bright and whitened in some areas. Thanks for sharing this :)
Dog cell doors are streched in Hires addon.
Do you think its possible, to resize some sprites? Knights armor statue and some of the cell doors seem to big.
Play it in Zandronum in multiplayer mode. In this way you can ressurect just like in a Multiplayer Coop game. Zandronum has also optional of penaltys for dying, like lose armor, ammo, or weapons after you die. Its kinda weird, but i started to play all games like that becouse i just prefer MP style of gameplay i also stopped abusing quicksaves, due to the different mechanics of how game handles players death. To enable Mp style of gameplay in Zandornum, just open up a console and enter
"Multiplayer"
Also the scope, from Morita mk1-S is hideus. It looks like someone melted it on at his backyeard, in his homemade forge. I would get rid of the mk1-S variant if i were you. It even looks ugly in the original movies. The game has enough of scope weapons anyways.
Hey, could you change the design of Morita mk3 a little bit, that bulky scope on the top of the weapon looks riddiculus. Great mod man i recommend to play it with FreeDoom. It feels like the FreeDoom levels were just made for this mod.
DUDE!, DEWD!, DOOD! Ive sensed some disturbance in the mod. There is no inventory controls is Outcast!!!
Hey, great mod, Doom really changed to a different experience in final version. I Have a smal request for you. Could you please extract the Alpha shotgun from you're mod and make and addon from it, so i can play with it in Doom 1, 2 and Final. It looks sooo much better, from the final relase.
Also sometimes, when Gordon dies, the game gives me a Half Life Launcher Error and throws me to the desktop.
I know that its probably faaar to early asking for this, but...Could you make it work, with Opposing Force and Blue Shift?
I also enountered some problems, with flashlight in Opengl mode. Using it causes major FPS drops.
Please, please, make it possible, to run i Zandronum.
Ok, i fixed it. Turns out, thay you must enable Win 98 compatibility.
Hey there, good job i really like this mod, thanks to you Blood II reached its full potential, but i've got some serius problems with this mod. I followed install instructions, from the Readme file, but when i complete the first level the game takes away from me all the weapons, and when i want to load from an autosave file, Caleb falls out the level trough the floor. My Blood 2 version 2.1 with Nightamre levels installed.
There is version 5.0 available. Why to play this one?
System requirements please?
Co whats up? Hows the third episode going on?
Umm, is there a "Manual save" option in this path?? If not could you please, please, please add it:(
Oh man at last its here. Im so happy for the new 3.0 version. Yet im a little bit sad, that your custom character isnt visible in the cutscenes anymore. Do you think it would be possible to bring it back?? It always for kinda fun to see your character interact like this. Great job with this mod :)
Im having some serious problems, with texture transparency on They hunger maps. It seems, that plants, leaves, trees arent tranparent and give a strange blue or white border around it. Can nybody help??
Nevermind i already got it.
IF YOU EXPERIENCE SLOWDOWNS, LOWFPS, LAGS ETC, JUST OPEN THE CONSOLE AND TYPE IN:
r_primitives 2
Alice is a Quake 3 engine based game. All games based on Q3 engine (ID TECH3), like "American MCgees Alice" or "Return to castle Woflentein" from some kind of reason have "r_primitives" set to 1, which causes major lag and slowdown.
IF YOU EXPERIENCE SLOWDOWNS, LOWFPS, LAGS ETC, JUST OPEN THE CONSOLE AND TYPE IN:
r_primitives 2
Alice is a Quake 3 engine based game. All games based on Q3 engine (ID TECH3), like "American MCgees Alice" or "Return to castle Woflentein" from some kind of reason have "r_primitives" set to 1, which causes major lag and slowdown.
Would it be possible to extract the mod, which causes weapons to not use so much ammo?? I really need that.
Ohh man really?? DOOM on Postal Engine ? Thats sweet!! I hope it will survive
Yeah im aware that i can launch it from User Maps, but they are broken and incompatible with the game (Music is changed, voices are different, skyboxes and some other graphics are changed). It works, but its just incopmatible.
Luktom100
joined
This member has provided no bio about themself...