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lugdunon
lugdunon @ Lugdunon

Hi there,

Thanks so much for the feedback. Hopefully I can adequately address all of the points you raise.

> Like what is this game about?

Lugdunon is meant to provide players, GMs, and modders with the ability to create a world in which they, and others, can explore. By supplying the tools needed by GMs and modders to build a multi-player or single-player campaign that suits their vision with respect to art, sound, and game mechanics, the hope is that an active community will grow to support the player-base.

Also at this current time, using the native client, players are able to create and host new campaigns from within the game client, install / toggle mods, and explore the world editing tools.

The two default servers are both running the default campaign at the moment, which is intended to showcase the various features and subsystems that Lugdunon puts at the players’, GMs’, and modders’ disposal.

I do apologize if the default campaign seems somewhat undirected at the moment. Currently I am having to balance the introduction of new features, tweaks, and fixes with building out the world in the default campaign.


> I joined the Netherland server as guest and was caged on a small island about 50x50 tiles big.

The actual play area in the default campaign is 512x512 tiles, and does take place on an island of sorts which occupies the lion’s share of that 512x512 tile area. There are also several indoor and underground instances available to explore as well.

Custom worlds can feature larger (or smaller) map sizes with the only constraints being memory, and that the tile dimension must be a power of two.

> Do you just go around building stuff like in minecraft kind of sandbox?
> Cause the game seems like a survival kind of sandbox game like Wurm Online except that there are no survival aspects.

The default campaign does present itself as a bit of sandbox, although with some RPG/MMO elements present as well.

(continued below)

Good karma+2 votes
lugdunon
lugdunon @ Lugdunon

> When you go too far north a graphic bug makes half the objects disappear, there is no guideline on what to do as beginner and there is not much sandbox gameplay to do when in a 50x50 big area.

What client/browser were you using when this occurred? It could also be that you headed north of the main town, which hasn’t been built out yet.

> I don't get the point.
> Can I build rafts to get across the water or is there some form of tile/terraforming where I can replace water/grass etc. tiles with different ones?

You can terraform to a degree by tilling earth, placing sod (which is gained by tilling earth) and by placing slate. The latter is useful in building roadways or serves as a suitable area for malting hops.

Also the GM mode (unfortunately, not accessible with a guest account) allows for wholesale editing of the game world, including a terrain / elevation, NPCs, crafting recipes, quests, placing / removing / configuring items, and more.

> And why do quests tell you how much rewards you get but don't explicitly tell you what to do or where you got your quest from?

Thank you for pointing out any confusion with the quest text; we were hoping directions and objectives would be easily inferred without a list. we’ll make sure to do a review and try to make things a bit more enumerated

I do need to add support for showing who / what originated the quest (the NPC that resolves the quest is already displayed), and I do have a feature request already for providing support for objective markers on the mini-map.


> I've been searching for coal everywhere on one quest cause it doesn't tell you how to obtain coal and on another quest I can't find the quest NPC anymore.

Coal is available in the mine just to the north of the family farm where you start. Thanks for pointing this out, I’ll amend the quest text to provide a little more direction.

Do you remember the quest where you lost the quest giver?

(continued below)

Good karma+1 vote
lugdunon
lugdunon @ Lugdunon

> Why are quests the things that give you the most EXP anyway? Isn't it supposed to be a sandbox game? What's sandbox about doing quests for exp, isn't that theme-park MMO feature? Why not just make a beginner guideline at the start of the game that introduces you and then sends you into a open world?

The aim is to provide the means for a GM to create and provide the game experience they want to run. If they don’t want questing, then they can ignore the questing system altogether. GMs can also disable the sandbox aspects to create a more MMO / RPG experience.

The default campaign is designed to showcase the range of subsystems and features available. It is likely that in the near future, multiple campaigns will be made available to focus on certain game experiences.

> Seems all weird especially when the price tag is set at 15 dollars!?

Currently, it is priced at $5 with the release price at $15. There will be no subscription or addons to purchase either. The initial cost is all you’ll ever spend.

Thanks again for your feedback. I hope that you’ll check us out again in the future.

Chris

Good karma+1 vote
lugdunon
lugdunon @ Lugdunon

Hi there,

The final price at release will be $15.

Currently at this stage in beta, the price is set at $5.

Good karma+1 vote
lugdunon
lugdunon @ Beta 0.6.2 released, now with a standalone client!

Hmm. That is not good. :(

Which browser are you on? You should be able to register just fine with a gmail account.

Characters are specific to a given server, so you'll need to create a character on each server you play on.

Good karma+1 vote
lugdunon
lugdunon @ Beta 0.6.2 released, now with a standalone client!

Oh, sorry.

By not persisted, I mean that guest account characters are not saved once the guest account is logged out.

Hope that makes more sense. :)

Good karma+1 vote
lugdunon
lugdunon @ Beta 0.6.2 released, now with a standalone client!

Yep! You can play at any time for free by choosing the guest account option at the login screen (http://client.lugdunon.net).

There are some restrictions with guest accounts: guest characters are not persisted, and guest accounts can neither play a single player game, nor host a multiplayer server in the standalone client.

Good karma+1 vote
lugdunon
lugdunon @ Beta 0.6.2 released, now with a standalone client!

Mods are written using Java for server-side code and Javascript / html / css for the client-side and are deployed on the server as jar files.

I still need to publish a some decent documentation on the server and world mod structure, building, and APIs. Hopefully I can get to that soon. ;)

Good karma+1 vote
lugdunon
lugdunon @ Beta 0.6.0 released!

Currently there are a few issues making gameplay problematic on iOS and Android. I am finally releasing the standalone desktop clients tomorrow, which should allow me to devote some time to getting things smooth on mobile devices again.

Good karma+1 vote
lugdunon
lugdunon @ Beta 0.6.0 released!

Thanks!

If i catch your meaning, support is there and we are slowly getting more dynamic scenery added in.

Good karma+1 vote
lugdunon
lugdunon @ Beta 0.6.0 released!

Not yet, but native clients for iOS, Android, Windows, MacOS, and Linux will be coming. Perf is a bit of an issue on mobile at the moment as well, which will be addressed soon.

Good karma+1 vote
lugdunon
lugdunon @ Lugdunon

Thanks! It is progressing ok, getting the last few issues taken care of and website modifications in.

It might be a few hours into March though before it goes live...

Good karma+2 votes
lugdunon
lugdunon @ Lugdunon

Currently you do have to log into a server. As an alternative to playing on the public servers, you can run a server instance yourself if you wish to play alone, or only with a select group of people.

There are plans to implement a standalone client for windows, macos, and linux that will allow for single player mode via an automatic local server instance.

Good karma+3 votes
lugdunon
lugdunon @ Alpha 0.5.10 released!

Thanks so much!

I have started the modding API documentation over at wiki.lugdunon.net. It is in need of some updating and major fleshing out. The plan is to start focusing on that once beta hits.

Good karma+1 vote
lugdunon
lugdunon @ Lugdunon

Thanks so much for the kind words, and for the excellent advice to contact sandbox-games.net. The past few days have seen an enormous amount of traffic from there!

Good karma+2 votes
lugdunon
lugdunon @ Lugdunon

Your english is fine. :)

Thanks for the leads! I'll follow up on them this week.

Good karma+3 votes
lugdunon
lugdunon @ Lugdunon

We're working on it. ;)

Are there any places in particular you think would be good to advertise?

Good karma+2 votes
lugdunon
lugdunon @ Alpha 0.5.8 released!

Hah! There aren't too many as of yet, so you should be safe for a bit.

Good karma+1 vote
lugdunon
lugdunon @ 0.5.4 released!

Yep! @lugdunon (https://twitter.com/lugdunon)

Good karma+1 vote
lugdunon
lugdunon @ Lugdunon

The release is unfortunately not quite ready to drop tonight. In the meantime however, I did take a few minutes to add both male and female farmer templates in the new character creator.

Both farmer templates should set you up with all the tools and seeds needed to start a farm. There are also a few yeast traps thrown in for good measure.

Hope this gives you something to take a look at while the release gets wrapped up. :)

Good karma+3 votes
lugdunon
lugdunon @ Lugdunon

I do apologize for this oversight. The next release should go out tonight or tomorrow, and I'll make sure to add some more character templates (in the new character creator) to choose from to enable testing the various game systems, with one centered on farming.

Good karma+3 votes
lugdunon
lugdunon @ Lugdunon

Client is available here: Alpha.lugdunon.net

Good karma+4 votes
lugdunon
lugdunon @ Lugdunon

Females are coming very soon, that is what our artist is working on currently!

Good karma+2 votes
lugdunon
lugdunon @ Lugdunon

Thank you! That is a good point, I'll see where I can provide a more obvious link. :)

Good karma+2 votes
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