Youtube.com
May help you get a general idea.
Youtube.com
May help you get a general idea.
Please read our firsy dev blog. Players can only start as aristocrats in INJ2. So no need to worry about gaining “fief”
Turco-Persian Islamic traditions 🤲
The Seljuks in Anatolia will be aided by nomad tribes - various Turkmen (Oghuz) clans. You can regard them as mobile settlements.
The mounted fellow is a Cuman cheiftain (beg). The next guy is a fully-armoured standard bearer carrying the portrait of St. Demetrius. The third is a druzhinnik (druzhina), retinue of the Slavic aristocrat (bolyar). Last one yes he's a Vlakh headman equipped with basic mail shirt
Yeah actually a lot of residents from Turkmenistan still got these features. I believe that's how quite many Seljukid/Oghuz Turks look like back in the Medieval Age :)
Check out the equipment bruh. All reforged, brand new stuff
Thx! You can enter the voting page via Moddb.com
The principality was established in 1190CE. While the mod starts in 1187, so the state won't gain its autonomy/independence at the beginning. But yes we could make the Progoni family as the archon of Kruja.
And if the coding part is available, we may be able to bring a mechanism of establishing specific preset factions after certain conditions (ruling over required settlements as monarch of certain cultural background, reaching certain reputation & prestige; and so on) are met - such as the foundation of Arbanon, the promotion of Armenian Cilicia/Serbia from principality to kingdom, the restoration of Zengid realm or Seljuk sultanate, etc
Still TBD. Plz rest assured and pay close attention to our moddb/youtube
The Grand Principality of Serbia gained its independence back in XI CE, while the Principality of Arbanon was established in 1190. So what's the problem about us not making Albanians as a sole faction at the biginning of 1187's campaign?
Besides, the Progoni family might show up and be available for players :)
Ellis meant that we have been studied and discussed the map & settlements for months ;-P
Excellent, you'd better wait really and truly~❤
It's a kind of ornamental headband called diadem. Needs more polishing tho
Thank you for your kind attention! We don't know much about other modders' working condition, but it's obvious that the Bannerlord vanilla itself as well as the modding tool still need many improvements.
Providing a stable version of the game is vital to the mod development. You may recollect the early period of the old M&B (which is before Warband) in consideration of the increasing difficulty by time.
However, there's no need to worry about our workflow, dear friend. Because we've markedly raised the historical stantards of INJ2 compared to the previous one. And the dev group's expanded as many teammates and consultants have joined in. So we have a lot to do for research and repolishing. Currently we're still focus on the equipments that arranged in an orderly way. Please rest assured and follow our development!
Thank you for the compliment! We have no current plans for releasing any demo overhaul of our work. Since we really want to present a decent medieval East Mediterranean world to you guys, we're afraid that revealing the equipments untimely will hurt the whole conception of the project. Moreover, it may cause your loss of freshness.
Only after the mod meets the standard of full-conversion in our mind could we be relieved to release it. So I guess you don't need to worry about the possible version of it. INJ2 still has a long way to go. Please rest assured and follow our development!
Textually researching & completing the settlement list.
To do such thing we need to promote the game mechanism of gaining independence & certain title, which will be a rather late stage of our development. So there's no guarantee that it will be added.
It may be! But probably later than the first version of this mod.
Yeah, nor will the official edition of Bannerlord
Thank you for your generous praise! We have our own previous mod In the Name of Jerusalem, maybe you could have a try.
Lucazinho
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