I'm a 3D model and texture artist. I also do a little bit of everything else game wise, and have a degree in Computer Engineering with a focus on C++. I've been mostly involved in the Garry's Mod/Source Engine mod community since 2005, but I've been doing small projects for various games since 2000. Besides having a full time IT job, I do freelance work - with the hopes of becoming a full-time environment artist in the future.
Fallout (1, 2, 3, and NV) Fanart - The sniper rifle that spanned the Fallout universe until the latest entry.
I made it game compatible and released it as a standalone weapon mod for Fallout 4, capable of being transformed from a sawed off raider improvised weapon to the weapon of FO3 to the classic sniper from the original games.
Download links, if you're interested:
Nexusmods.com?
Community.bethesda.net
2048x2048x2 spec gloss (base rifle and mods) ~20k polygons for a single configuration.
Programs used:
3dsMax
Zbrush
Photoshop
Quixel Suite
Marmoset