Whoever decided to make the landspeeders rear wings flap like a bird while moving deserves a raise. Got a good chuckle out of me when I noticed it.
Whoever decided to make the landspeeders rear wings flap like a bird while moving deserves a raise. Got a good chuckle out of me when I noticed it.
Many thanks
I'm guessing this has already been brought up before, but I have a strange issue with the campaign race selection screen. When clicking on the Dark Eldar, the screen goes.... weird?... for a bit. Same issue happens with the Imperial Guard, but unlike the DE issue, the issue disappears for maybe a second, and then remains until you manage to blindly select a different race to look at. Also makes it impossible to look at the equipment for the IG commander.
Got an issue with the screen being filled up with this... strange emblem when looking at the IG leader, both in leader select and looking at him in the commander page. I don't know what's causing it. Mostly checking to see if anyone else has this issue/if it's a known issue before I try doing a reinstallation.
I get the same issue. Happens for a little bit when selecting the dark eldar and happens initially and then occurs during the entire idle animation for the guard leader. I'm assuming the animation screws up or something.
God, that sucks. You did some fantastic work on this, too. I wish you the best of luck in your endeavors, dude. If you ever manage to find the time or ability to put in icons or get a galaxy forge for it working, it would be gladly received. It feels like it's basically done as it is.
I am. Just disabled everything and now it loads fine. Honestly didn't think that one of the minimods would conflict with the loading of one of the planets. Guess I'll figure out which mod it doesn't play nice with.
Edit: It's the resetting titan levels minimod, for some unknown reason.
I believe I found a bug. The planet Mon Cala (Mon Calamari) appears to be causing a crash when it is loaded. When I selected it in the map designer and attempted to load it, I get a minidump. I redownloaded the whole mod and reinstalled it to make sure it wasn't a corrupted file, and it repeated.
Sweet.
Got another urge to play this. Any idea on an update time for this Vader?
Sorry. Hadn't tested yet. RL caught up a bit. Will test it later today.
Edit: That appears to have done it. Thank you for the timely patch :D
Encountered another crash almost immediately. Will update once I nail down what's causing it. Has something to do with the Great Destroyers and them losing control of a planet.
Edit: I can't get it to repeat player-side, but when a CPU Shivan I am fighting loses control of any planet, the game crashes, but if I abandon a planet in the same game, it doesn't crash. Not sure if it's race specific, but it seems to be something that only occurs if the CPU loses control, and won't occur if the player is using Shivans and abandons a planet. Loss through bombardment could also be the cause.
Many thanks.
If you manage to replicate it and fix it, please update me. It's currently preventing me from playing any further.
The Ezechiel fighter is causing a crash upon spawning. I redownloaded to make sure it wasn't a corrupted file, as well.
To clarify, the moment I build one on any of my ships and the fighter is supposed to leave the hangar, the game minidumps either immediately or shortly within seconds after. I had it repeat in three different games.
A heads up for those suffering from the menu being broken, pressing enter on the keyboard seems to bring you right to single player setup for games.
Did you guys ever manage to crack down on the memory leak problem with the Advent, or whatever the issue happened to be with them?
How are you making the maps for this? I wish to know as I would like to alter some maps for personal use.
I don't think the AI is actually capable of functioning with the existing units without the script it runs. The whole reason any fights happen at all is because the script forcibly spawns units for the teams.
Also, in case this hasn't been said yet, but this mod is awesome. I appreciate the **** ton of work you put into it just putting it in an Alpha stage. It feels amazing once the battles start.
Yeah. That setup is odd. The colony ships don't really do the planet bombing ability within a decent time frame, so the planets have often already repaired by the time it bombs them again. I either need to build a ton of them to make sure they hit a planet properly, or I need to do it manually by telling ship to do a series of bombings. Out of the 3 games I've played, 2 that lasted over 6 hours, I haven't once seen the AI take an enemy planet. They can't even take out neutrals.
That or it might be that when pirates are enabled, they hit the AI's too hard before they can properly get set up because of the lack of asteroid colonization.
Not sure if it's done on purpose, but on custom maps the initial asteroid that spawns next to home systems is uncolonizable, but other asteroids are. Sometimes they screw with the AI because they use those for additional civic stations.
The hurdle has been jumped! Well done, Vader. I look forward to playing.
Oh hey, the comments are open again. Have you changed a bit since last year? Legitimate question. Not trying to be a ****.
You speak as though they weren't indoctrinated from the get-go.
Attempting to bring the alliance cruiser onto the field causes a crash.
The Emperor's faithful would of been more than happy to show you heretics how weak your universe's truly are >:)
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