Is it possible to combine it with Shaderpatch? in 2023 most of us - i assume - are using it to enhance the graphic. Sadly this mod doesnt seem to work for me with shaderpatch - only graphical glitches. Still gratefull to see contrler support coming!
Is it possible to combine it with Shaderpatch? in 2023 most of us - i assume - are using it to enhance the graphic. Sadly this mod doesnt seem to work for me with shaderpatch - only graphical glitches. Still gratefull to see contrler support coming!
Nice idea to publish the Unofficial Patch on ModDB as well. Many people may wouldn't find it on GitHub - but still you could Link to the Github page for further information about the UCP.
Github.com
Could you maybe implent this new "1080 ingame HUD" modification into your mod? The blurry menu and the ingame HUD are the only things this mod didnĀ“t improve well until now. As i remember the owner is open for usage in other mods. You just may would have to tweak it a little bit and it should work just fine. Would be amazing to see something like this in the future of this mod
Indiedb.com
Finally i'm able to understand where and when the enemy wants to die! Well, lets have a look at your work :D
Awesome work guys, can't wait for more :D
This is by far my preferred mod for Rome 1! I even spent hours in fixing starting issue for my system :D
Congrats for this piece of Art!
Hi there,
I really do appreciate your work, this passion and skill to make a 2005 game look like a 2015 one is incredible. Still there is a thing i dont like so much... i think it crossed your mind as well and there is maybe no way to fix it, but the main menu and the HUD during battle does look a lot sharper without your mod. Sure its possible to toggle it off during the main screen, but during the battle this doesent work :P. I personally prefer a nicer map than a sharper HUD, but if you could have both it would be even better :)
lorddermoff
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