Can we have the RaW versions of the original 3-faction skirmish maps also be made 3-faction?
Can we have the RaW versions of the original 3-faction skirmish maps also be made 3-faction?
You might have to make a new petroglyph folder.
I made a commentary "How to Beat: Republic at War" for anyone having a hard time beating the AI. I know the commentary itself isn't great, but the game-play, I hope, will more than make up for that: Youtu.be
Save, exit, and load from the save.
There will be a competitive FoC tournament to celebrate the new year on GameRanger January 1st-15th! Sign up here: Discord.gg
There will be a competitive FoC tournament to celebrate the new year on GameRanger January 1st-15th! Sign up here: Discord.gg
There will be a competitive FoC tournament to celebrate the new year on GameRanger January 1st-15th! Sign up here: Discord.gg
Empire at War Discord for anyone interested: Discord.gg
Does that mean when you said previously. "The mod will be realistic. The war was unbalanced." the Vong will be easier to use for low-skilled players than other factions?
Sorry if I'm coming off as condescending. I don't want to see a potential popular ridden with the common problems of most mods.
Quantity over quality you're saying? If this mod follows suit with most others, I'll be hard-pressed to agree otherwise.
How important of a priority is balance, particularly in multiplayer skirmish and campaign?
You could try PMing Sklavenwalker through his Moddb account.
The bounty hunter heroes really need a buff.
Glad I could make a helpful suggestion.
Though, the issue isn't whether a player can start the base game, but rather remain compatible with others without the mod installed during online play. If the "temporary cleaner" idea is something you guys will now look into, then the issue is technically solved, but it'd still be more of a convenience for the player if the RaW team is able to replicate what Jeroenimo has been able to do.
Jeroenimo successfully did it for his mod, at least where the AI folder is concerned (perhaps Scripts as well, but I'm not sure). This is why I asked.
If this can't be resolved, I'd like to recommend including some sort of dialog box appearing when someone tries to enter multi-player from the base, stating they need to have the RaW files removed before being compatible with multi-player. I also suggest having a temporary base game "cleaner" included in the RaW launcher that the player is instructed to when the aforementioned dialog box would appear. Temporary meaning there would be an option and recommended prompting to restore all of the cleaned files.
I can write the code to have the dialog box appear if you'd like. I wouldn't need any RaW v1.1.5 resources to do so.
Has the RaW team figured how to implement their AI without altering the compatibility of the base game?
Sometimes it works, sometimes it doesn't.
Try uninstalling RaW completely(this includes the Scripts folder and the AI folder in the XML folder of the regular Data folder) and then download an install the "Republic at War v1.1.5 [Minimal | ADV USERS ONLY]". Reinstall the ai fix if the AI still doesn't work.
If you have Teamviewer and a voice client such as TeamSpeak or Discord, message me and I can try to walk you through all of the steps I know of to make it work.
LordBlackout
Blackout joined
This member has provided no bio about themself...