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Lord_bobyness
Lord_bobyness - - 12 comments @ Stellaris Zero

Because 1.5 integrated/obsoleted many of the mods features, I need to redesign a lot of stuff from scratch. I'm also waiting for 1.6 to come out before I start working on it. Even then, I still only have so much free time :P

But I'd say it's safe to expect an update about a month or two after 1.6 :)

Good karma+2 votes
Lord_bobyness
Lord_bobyness - - 12 comments @ Stellaris Zero

I think that's a vanilla bug. Nothing wrong with reporting it though ;)

Good karma+1 vote
Lord_bobyness
Lord_bobyness - - 12 comments @ Stellaris Zero

That's the only version it's compatible with.

Good karma+1 vote
Lord_bobyness
Lord_bobyness - - 12 comments @ Stellaris Zero

1. More or less, I'm still doing bugfixes and the like, but I'm waiting for 1.5 before I do anything major.

2. If you're using windows/mac, put the contents of the zip folder into Documents\Paradox Interactive\Stellaris\Mod\
For linux it's ~\.local\share\Paradox Interactive\Stellaris\mod

3. That would be awesome!

Good karma+1 vote
Lord_bobyness
Lord_bobyness - - 12 comments @ Stellaris Zero

I had to make smugglers and civilians join wars so they could be attacked, if they have any wargoals though then that's a problem.

Smugglers only go to planets of empires that you're at peace with.

Hopefully that answers your questions ;)

Good karma+2 votes
Lord_bobyness
Lord_bobyness - - 12 comments @ Stellaris Zero

ModDB page is fine for now. I'll see about making a proper bug report page at some point though

Did you find a bug?

Good karma+1 vote
Lord_bobyness
Lord_bobyness - - 12 comments @ Progress Report #5 (Pirates & Heretics)

I based pirates off the "lawless planet" sci-fi cliche, rather than the "wandering bandits" sci fi cliche. I'm certainly not going to redesign pirates from the ground up at this point, but I'll keep the idea in mind for the future if I can think of a practical way to do it ;)

Good karma+1 vote
Lord_bobyness
Lord_bobyness - - 12 comments @ Progress Report #1

Good point!

The names are randomly selected from a few possibilities (that include the ethic names), but I renamed the ones that are more exclusively 'human' ideologies to make them more ambiguous (communist is now communal, for example)

Good karma+1 vote
Lord_bobyness
Lord_bobyness - - 12 comments @ Stellaris Zero

Not yet, there are still some glaring bugs I need to fix first.

Good karma+1 vote
Lord_bobyness
Lord_bobyness - - 12 comments @ Stellaris Zero

So I was just noticed that there is a tech that unlocks auto-survey about 50-100 years in. No game mechanics advantage, mind you. It just makes it so you don't have to babysit your science ships.

Needless to say, I went ahead and made auto-survey usable without the tech.

Good karma+2 votes
Lord_bobyness
Lord_bobyness - - 12 comments @ Stellaris Zero

Thanks for the kind words :D

I had abandoned stellaris as well. Initially I had figured "Now that paradox is not limited by historical accuracy, the world should get a bit more dynamic". Then like, nothing happened in 200 years except a few minor border changes until the end-game crisis!

Anyways, I'm really happy to see what paradox is doing with 1.5! At first I was planning to do more with political parties, but I think the new system will work much nicer than anything I could do right now.

Traditions look kinda meh, but if unity works like culture does in civ 5 (harder to increase the larger you are), I might be able to use it to replace authority, making large empires harder to keep stable. The dev diary said it's increased by government buildings, which makes sense for authority anyways!

Good karma+1 vote
Lord_bobyness
Lord_bobyness - - 12 comments @ Airborne Assault Fan Group

I was looking through the group listing and right above this group I saw these guys, Moddb.com

Made me laugh :)

Good karma+1 vote