Apologies for not updating this sooner. The project is still very much alive, feel free to visit the forums for a full update. Basically the tame has been hard at work trying to get the game into a playable form, so we've been focusing on that.
Apologies for not updating this sooner. The project is still very much alive, feel free to visit the forums for a full update. Basically the tame has been hard at work trying to get the game into a playable form, so we've been focusing on that.
It's only a fraction of the overall size of the map
Head, Hands, Belt and Markings.. we add them on via code so that we can make several variations.
Due to middleware issues with the full commercial game, we have to take all developers from our mods and focus on getting the full game back on track. It is sad to say but we cannot focus on the mods while our full game needs attention.
Please feel free to visit our website as I believe the full game will definately be of interest to everyone.
Just to give you an idea of the Detail Levels that both this mod and 1944 will have:
These are the default hands being used, we have multiple skin variations, skin tones, different injuries and scars etc. But these act as a base, and no I cant post them as MPG or WMV.
lono
joined
Game Developer with multiple released titles (PS3, 360). Currently lead developer on 1944-day.com