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That's it ! Egz has been available for two weeks (28th April 2016), on iOS and Android ! That means that I've finally achieved my childhood dream : I've made my own video game !

It's been two weeks now, and I'd like to thank everyone who helped me. And obviously, thanks to YOU for playing Egz, I really hope you enjoy it !

Now what?

Well, if you've played the game, you already know there are bugs. And unfortunately, there are a lot of bugs. The good news is : an update is available since today, on Android and iOS. Here's the patchlog :

    • "Egz" now requires iOS 8.1 instead of iOS 9.0.
    • Various improvements have been made to the HUD preventing the game from crashing.
    • Fixed a crash caused by the Egz dying during the 1st boss fight.
    • Fixed a crash caused by a bubble in the level 4-7.
    • Minor changes have been made to the level 2-8 preventing the Egz from being stuck.
    • A "Replay" button has been added.
    • A "Rate the game" screen has been added.
    • In several occasions, the pagging wasn't hidden properly.
    • Connecting to Facebook from the settings now works as expected.
    • The number of stars shown in the 1st world has been fixed.
    • New names added to the Egz.
    • Savegame are now versioned.
    • Various localization improvements (english)

Several players also told me that the game would crash EVERY time an Egz dies. I've been able to reproduce this bug, but only in 2 specifics levels : in the first and the second boss level (1-10 and 2-10). If your game crashes in any other level, please, PLEASE, LET ME KNOW ! Send an email !

And... what's next ?

That's a very good question, that I've been asking myself for a long time now. Well, Egz is not totally finished, yet. This was only the first update, and more will come. All the bugs and crashes will hopefully be removed and, if everything goes well, more content will be added : there will probably be new levels, new game modes and, I we're lucky, new Egz will be added.

So, my journey with Egz is definitely not finished yet.

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And obviously, I'll keep on posting here and tell you how my very first game, Egz, took life. There are still plenty of subjects that I didn't tell you about and I'm pretty excited about it.

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Latest tweets from @egzgame

Google made a nice video from the last Google Indie Contest event at the Saatchi Galery ! Youtube.com #gamedev #indiedev

Feb 22 2017

That's super cool ! T.co

Feb 15 2017

I have almost finished working on the next update of the game... And this is the coolest bug I've ever had !… T.co

Feb 11 2017

If you're around London next thursday, feel free to come and say Hi ! You just need to signup for the event here : Events.withgoogle.com

Feb 9 2017

There's a huge billboard in London reminding all of us that the Google Play Indie Games will take place next thursd… T.co

Feb 9 2017

Egz is one of the 20 finalists of the Google Play Indie Game Contest ! Events.withgoogle.com #Yeepee #indiedev T.co

Jan 16 2017

It's been a while... but I've got great news to share in the coming days ! But let's start with this one... #ToBeContinued

Jan 16 2017

Back from holidays : time to go to the 1st @IndieCade Europe ! #indiedev T.co

Nov 19 2016

RT @SergeyLerg: If you like Corona SDK, please vote for it Slant.co

Aug 18 2016