In daylight I am a odd species of micro biologist hiding behind a computer to avoid pipetting. In a year's time I'm done with my Ph.D. and have to face the real world. When sun sets I fire up Unity and make computer games for jams and my own pleasure. My goal is to progress towards weirder atmospheres as I learn the tools while keeping the focus on interesting twists on game mechanics. I wish for the day I make a game that is highly confusing, but only in a good way.
A puzzle games set in the distant future as human kind finally struggles to come to terms with its own superfluousness. This is a very challenging puzzle...
In Harm No Human you play a malfunctioning mobile robotic unit from a corporation that takes their brand and Asimov's laws on robotics very seriously...
In this puzzle your objective is to oppose the evil King (AI) who is playing a variant of the common line-them-up game. The simple flip of logic, where...