• Register

This member has provided no bio about themself...

Comment History
lktr1
lktr1 - - 23 comments @ Enhanced Graphical User Interface INC v.0.6.2

hello, thats something i've been looking for quite a long time - mostly cause having 16:9 leaves basicly half of your screen not used to render inventory menu, that combining with sorting mods would be probably the best thing that UI mods gave to anomaly

Good karma+2 votes
lktr1
lktr1 - - 23 comments @ TAZ 2 0 Weapons Sounds Port

I havent been in touch touch with TAZ 3.0 cause I got constant CTD's on load

JSRS sounds itself (at least in my point of view) lacks that realistic sound punch while providing layering system which in combine with different weapon mods require patching and merging conflicts

this port was created to be as standalone as possible, because the only things that are changed based on vanilla files are the shot sounds itself loaded from extracted gamedata folder (without any modification to paths or layer sound declaration)

Good karma+1 vote
lktr1
lktr1 - - 23 comments @ TAZ 2 0 Weapons Sounds Port

they are much louder, raw, metallic and realistic.

right now, only files modified are sound itself, but depending on community feedback, modifying shot volume level shouldn't be a problem, as long as i would be able to create it in most standalone way possible or with specific patches for other weapon mods

Good karma+1 vote
lktr1
lktr1 - - 23 comments @ TAZ 2 0 Weapons Sounds Port

JSRS adds config files with different paths to specific shot sounds, adding this ported mod on top of JSRS would require deleting /gamedata/config/items/weapons/weapon_sounds to work - without it, the taz 2.0 sounds wouldn't be recognized in config files

Good karma+1 vote
lktr1
lktr1 - - 23 comments @ TAZ 2 0 Weapons Sounds Port

"Let me put my ears on"
Hickock45

Good karma+2 votes
lktr1
lktr1 - - 23 comments @ Beretta M92 FS

when patch will be released?

Good karma+1 vote
lktr1
lktr1 - - 23 comments @ The Armed Zone

the beretta double barrel shotgun - (reward from gonta by hunting chimera) have disaligned sights (too low)

Good karma+1 vote
lktr1
lktr1 - - 23 comments @ Kriss Vector "Customized"

recon exclusive or is for all classes?

Good karma+1 vote
lktr1
lktr1 - - 23 comments @ IWI MTAR x95

still WIP???

Good karma+1 vote
lktr1
lktr1 - - 23 comments @ Krebs AK

nice to hear that. i also hope that repair mechanism will be reworked from scratch cause in 1.7.4 you could repair any weapon added in taz by any toolkit. **** - i dont want to hasten up things but i not playing 2.2 cause still waiting for taz 2.0 - then for 150% i should start new game so...

hopes only i will have enough patience ;)

Good karma+1 vote
lktr1
lktr1 - - 23 comments @ Krebs AK

are we about to see finished mod in this year?

and question two - does weapons added in taz will be affected by dismounting feature?

Good karma+1 vote
lktr1
lktr1 - - 23 comments @ Beretta Mx4 Storm SMG

****, i hoped for max a month

Good karma+1 vote
lktr1
lktr1 - - 23 comments @ Beretta Mx4 Storm SMG

When we are about to see the Taz 2.0 in final form? Misery 2.2 is already released and most of community just waiting to Taz release

Good karma+1 vote
lktr1
lktr1 - - 23 comments @ Updated SV-98

look good but for f**k sake - please fix reloading sound of this weapon - in 1.7.4 I could wake up my neighbours with reload animation sound alone!

Good karma+1 vote
lktr1
lktr1 - - 23 comments @ Extra CZ Evo-3 variants

will u plan to release 2.2 in 2234 year?

Good karma+1 vote
lktr1
lktr1 - - 23 comments @ CZ Scorpion Evo3 "Camouflaged"

If there's should be such request - sure.

I don't want to **** you even more but the truth is all players will always look for the best item in the class (in Misery weapons that should be either Customized or Camouflaged versions). Applying those "children" for one specific skin shouldn't cause a much of a trouble. (of course if you exclude all PC older than 7yrs - then things may go a little bit wrong).

After all - I heard after 2.2 release MDT is going to work on Call of Misery for Call of Chernobyl - if this is true - will you work in the future on weapons but for Call of Misery specifically?

Good karma+1 vote
lktr1
lktr1 - - 23 comments @ CZ Scorpion Evo3 "Camouflaged"

by hell of making you mean positioning weapon in hud in x,y,z axes when specific scope is attached? if i remind those configs - i would help, however I modded weapons long time ago and it was only in ShoC

Good karma+1 vote
lktr1
lktr1 - - 23 comments @ CZ Scorpion Evo3 "Camouflaged"

I didnt mention even a word about evo3 - i talk specifically about scopes itself - you only add weapons with red scopes pernamently added - why theres no choise of adding them by adding attachable red dot sight scopes?

Good karma+2 votes
lktr1
lktr1 - - 23 comments @ CZ Scorpion Evo3 "Camouflaged"

You said earlier that you add only weapons with pre-defined scopes (like kobra or red dot) cause of technical issues. However in Arsenal Overhaul all attachments with laser sights work well - is just a lazyness or you prefer quantity over quality?

And second thing -does class profinency will effect weapon recoil?

And 3rd - will plan to add specific ammunition types like (50Ae or 7.62x25 Tokarev) cause it was weird as **** to see revolver with 45acp ammo or tt pistol with 9mm makarov cartridge.

Good karma+1 vote
lktr1
lktr1 - - 23 comments @ Bad Ammo

i got question - does most anims are made by taz mod developers or are they ported from other mod? cause I seen almost the same val, ak and aug anims in both taz 1.7.4 and arsenal overhaul

Good karma+2 votes
lktr1
lktr1 - - 23 comments @ Glock-18/18c

my prayer has been listened. thank you very much!

Good karma+2 votes
lktr1
lktr1 - - 23 comments @ FN SCAR-L

for now how much weapons are ready to deploy?

amount of firearms seems to be high as fu, but how does that will perform with all weapons loaded into ram - that would require 16gigs of ram at least

Good karma+1 vote
lktr1
lktr1 - - 23 comments @ Random sounds from TAZ 2.0

those sounds... "heavy breathing"

Good karma+1 vote